Cornerstone Media Group | Atlanta Web Design

csmediagroup redesignI’ve joined Cornerstone Media Group of Atlanta as the Senior Web Designer and Front-End coder! A bit stale as far as news goes, I’m going on 6 months already. The reason I bring it up now is that we’ve just relaunched our website. This new look is not just about new appearances and aesthetics, it is about a new approach. The redesigned website has new features that make the user experience easier and more intuitive. There is a dynamic portfolio and the company blog is tied more into the site and more into the business. Most employees are signed on as an author on the blog. We’ll do our best to flood the inter-web with good content related to what we do and our expertise. Three of our most popular business solutions now are highlighted buttons that can take you straight to landing pages with more in depth information on each solution; SEO, Web Design and E-Commerce. The redesigned website offers a freshness that comes with change. We hope you enjoy your new experience at cornerstone. If you’re in need of any web services chances are we’ll have a solution at CSMediaGroup.

Apple and Flash and HTML5 | Flash not dead

The main reason I decided to write this was foxtrot:
foxtrot ipad flash

The “community” is bringing out so-called enemies of flash. But I think the web is what it is today to a great part because of flash. I hope apple will one day open up and actually make the best web experience possible by putting flash on the iProducts (but seriously doubt Mr Jobs will ever come to his senses). The way I see it, blocking flash on apple products is a business decision (as flash would compete with the cash flow of the app store) cloaked in a technical and sorry excuse and passing the blame onto the very company (Adobe) which has repeatedly tried to work with mac to achieve improvements.

HTML5 killing flash? Flash not dead!

I could write paragraphs about it, I for one am very excited about the new possibilities with html5 and css3 and even cs5! I could go on but I’ll just reference some of the best articles I’ve seen:
//links links links

CSS3 Tool, CSS3Please

With all the buzz about new improvements in CSS3 I’ve been meaning to write about it, but…

css3 please screen shot

I couldn’t find any excuses when I stumbled on Paul Irish’s new css3please.com: a cross-browser css3 rule generator. Just had to do a quick post to spread the word.

It’s great for cross-browser testing as well as generating the code for many css3 rules:

  • border-radius
  • box-shadow
  • gradient background
  • rgba backgrounds
  • transform (rotate)
  • @font-face

and more coming soon!

Flashvars and as3

flashvars_as3_thumbFlashvars and actionscript 3! Flashvar is a way that in your html embed codes (object tags) you can send variables and values into your swf file. These variables can then be grabbed internally and used your programming! Examples of these could be images that you want to use in your swf but don’t want to import or hardcode them into the flash file or paths to xml or flv files to use as well. Actionscript 3 has a different procedure than as2 did as to how you read these flashvars from the actionscript side. The embed codes and html side of things are still the same, but in case your new to actionscript altogether, I’ll give an example of the html as well. [cc lang=”html”] [/cc] In actionscript 3 we use the loaderInfo object to access the flashvars. The parameters Object of the loaderInfo will contain all the flashvar variables and values. [cc lang=”actionscript”] this.loaderInfo.parameters [/cc] As an example of something that is visual I’ve created this little app to read some options from flashvars about colors. An app that will read a list of colors and update a box that is on the stage already to those colors with the specified delay. I always have fun with randomness so I threw in the option for random colors as well. This file looks for certain flashvars: color, loop, delay and random. These are the keys or names of the variables and they are followed by the values you want them to hold. Note that flashvars can be set in any order, so you don’t have to start with color and end with random. In this example I’m looking for 4 flashvars specifically (in any order):

  • colors:String – a comma delimited list of hex colors or simply a string “random” for randomly generated colors (the hex for black #000000 needs to be 0x000000 in flash) (default is random)
  • loop:Boolean – whether or not to repeat these colors (default is true)
  • delay:Number – the delay between colors (in seconds). (default is 1 second)
  • random:Boolean – determines whether to cycle through colors in given order or randomize. selecting random overrides the loop to true. (default is false)

This is much more than is required for this example, but I was having fun playing with random colors and timing and options. I figured it doesn’t hurt to show the effect you can have with a couple different variables on one file. Here is an example using the object tags above: [kml_flashembed publishmethod=”dynamic” fversion=”9.0.0″ movie=”https://circlecube.com/circlecube/wp-content/uploads/sites/10/2009/12/flashvars_as3.swf” width=”200″ height=”200″ targetclass=”flashmovie” fvars=”colors=0xFF0000,0x0FF000,0x00FF00,0x000FF0,0X0000FF,0xF0000F&delay=.66&loop=true&random=false”] Get Adobe Flash player [/kml_flashembed] And here are some more (please don’t have a seizure!) Here’s the full source if you’re interested: [cc lang=”actionscript”] /* circlecube.com App to demonstrate the process of getting flashvars from embed code to actionscript (as3) Displays colors specified. looking for 4 flashvars specifically (in any order): colors:String – a comma delimited list of hex colors or simply a string “random” for randomly generated colors (the hex for black #000000 needs to be 0x000000) (default is random) loop:Boolean – wether or not to repeat these colors (default is true) delay:Number – the delay between colors (in seconds). (default is 1 second) random:Boolean – determines wether to cycle through colors in given order or randomize. selecting random overrides the loop to true. (default is false) */ //initialize vars var myflashvars:Object = new Object() var myColors:Array = new Array(“random”); var myLoop:Boolean = true; var myDelay:Number = 1; var randomOrder:Boolean = false; var allRandom:Boolean = false; //read flashvars in actionscript3 //if colors flashvars doesn’t exist use these defaults if (!this.loaderInfo.parameters.colors){ myflashvars = {colors: “random”, delay: 1}; } else{ myflashvars = this.loaderInfo.parameters; } //assign flashvars to variables within flash for (var item:String in myflashvars) { trace(item + “:\t” + myflashvars[item]); if (item == “colors”){ myColors = myflashvars[item].split(‘,’); } else if(item == “loop”){ myLoop = parseBoolean(myflashvars[item]); } else if(item == “delay”){ myDelay = myflashvars[item]; } else if(item == “random”){ randomOrder = parseBoolean(myflashvars[item]); } } //use my variables! if (myColors[0] == “random”){ allRandom = true; } var counter:Timer = new Timer(myDelay * 1000); counter.addEventListener(TimerEvent.TIMER, nextColor); trace (“color number: 0”, “color hex: “+myColors[0]); setColor(myBox, myColors[0]); counter.start(); stop(); function nextColor(e:Event):void{ //cycle through colors if (!allRandom && !randomOrder){ if (counter.currentCount+2 > myColors.length){ if (myLoop == true || myLoop == “true”){ counter.reset(); counter.start(); } else{ counter.stop(); } } trace (“color number: “+counter.currentCount, “color hex: “+myColors[counter.currentCount]); setColor(myBox, myColors[counter.currentCount – 1]); } //randomly select a color from the myColors array else if (!allRandom && randomOrder){ var randomColor = Math.floor(Math.random() * myColors.length); trace (“random number: “+randomColor, “color hex: “+myColors[randomColor]); setColor(myBox, myColors[randomColor]); } //randomly create colors else{ trace (“number: “+counter.currentCount, “color hex: “+myColors[0]); setColor(myBox, myColors[0]); } } function setColor(item:DisplayObject, col):void{ if (col == “random”){ setRandomColor(item); } else{ setHexColor(item, col); } } function setHexColor(item:DisplayObject, col:Number):void { var myColor:ColorTransform = item.transform.colorTransform; //check color bounds if (col > 16777215) col = 16777215; else if (col < 0) col = 0; myColor.color = col; item.transform.colorTransform = myColor; } function setRandomColor(item:DisplayObject):void{ setColor(item, (Math.floor(Math.random() * 16777215))); } function parseBoolean(str:String):Boolean { switch(str.toLowerCase()) { // Check for true values case “1”: case “true”: case “yes”: return true; // Check for false values case “0”: case “false”: case “no”: return false; // If all else fails cast string default: return Boolean(str); } } [/cc]

Stomper999

Interactive Design project for StomperNet’s tease of the announced reveal on 09/09/09 at 09:09:09!

“Online Marketing Changes Forever!”

stomper999-black
Wanted it to be unexpected, and I think we hit it! Check it out live at stomper999.com!
stomper999-white

Details:
For this project I used flash, html, css and javascript. Tweener for the fading effects. Found a nice stock flash from activeden for the countdown and used jquery and the easing and color plugins.

Forthcoming Actionscript Image Scroller Tutorial

image-scroller-thumbnail

Here is a preview of a file I’m writing a tutorial for. It’s nothing groundbreaking, but it deals with many normal tasks and will show my process a bit. This tutorial will show how to create a horizontally scrolling image viewer. It will cover xml loading & parsing, loading & resizing external images to fit into a scrollable container, and creating intuitive and responsive scrolling!

[kml_flashembed publishmethod=”dynamic” fversion=”9.0.0″ movie=”https://circlecube.com/circlecube/wp-content/uploads/sites/10/2009/07/image-scroller-example.swf” width=”550″ height=”137″ targetclass=”flashmovie”]

Get Adobe Flash player

[/kml_flashembed]

Let me know what you think, and if there’s anything you want specifically mentioned/explained in it I’ll do my best! Or if you have any ideas of how this could be improved.

Update: The article/tutorial has now been published follow the link to theTutorial to Create a Responsive Image Scroller in ActionScript 3.0

StomperNet FormulaFIVE Launch Web Design

StomperNet relaunched the popular FormaulFIVE and I was responsible for the design of the landing pages. Here are screenshots from the launch, FormulaFIVE was teased with a couple video trailers and even packaged with some bonus videos called the Cash Booster series.
Aviary stomperf5-com Picture 2Aviary stomperf5-com Picture 1Aviary-stomperf5-com-3a
Go to stomperf5.com to view the page.

Web Hosting Search Review

I recently stumbled across a site that could easily help with your web hosting needs. They are called Web Hosting Search and as the name indicates, they don’t offer hosting, but offer a database of different hosting companies which make it easy to search and compare rates and services. I found my current host and could have actually gotten a deal for the same plan I currently have, which would have saved me a couple dollars a month! They even have a hosting coupon page which displays specials offers they can get you with a number of recommended hosting providers.

webhostingsearch screenshot

We’re merely a guide that tries to shed light on the web hosting business, to sort out the good deals. We rank web hosting services, write reviews and help customers find the right company and the right plan.

They have company profiles for each hosting company and the opportunity for customers to leave a review and rate the host. I think this is a great feature, as it gives an insider’s view of the company. This is a hard thing to find when you don’t have a recommendation from someone you know. When the time comes for me to look for hosting options, I’ll be sure to start with webhostingsearch.com.

Actionscript Drag & Drop Tutorial | Vertical and Horizontal Flash Sliders

as3dragdrop-slider png A specific use of drag and drop which is a bit more complicated than your average drag & drop needs is a slider. You can use components, but I usually prefer using my own graphics and code, partly because the components tend to bloat the filesize of the swf and partly because that’s just how I am, I like to make it myself. Many projects I’ve worked on require sliders as a form of user input, such as a volume control in my video player, or the inputs for my Voter’s Aide app that let users assign value to issues in the 2008 presidential election. I figured I’d just pull out the code I used with the sliders there, since it was already done. The issue with sliders is we need to restrict the dragging to a certain area, which in itself is a line of code, but I also prefer to allow users to click the actual bar as well for quick selection.

Example

[kml_flashembed fversion=”9.0.0″ movie=”https://circlecube.com/circlecube/wp-content/uploads/sites/10/2009/05/as3dragdrop-sliders.swf” targetclass=”flashmovie” useexpressinstall=”true” publishmethod=”dynamic” width=”550″ height=”400″]

Get Adobe Flash player

[/kml_flashembed]

Vertical Slider Steps

The vertical slider here goes from 0 – 100. We need to drag the handle but have it restricted to the slider, so users won’t be confused when they click and drag the handle off the slider and break it. We want to click the background bar of the slider and have the handle snap to that place, and we need to be able to see what value the slider holds (0 – 100). I made this code to be pretty reusable, as long as the slider is set up in similar fashion.

  1. Make graphics for slider bg and handle
  2. Put the graphics into a slider mc
  3. Place them each at 0,0 and center their registration points (for easier control and code later)
  4. Assign button mode to handle and bar (for better usability)
  5. Add Mouse Down Event Listener for handle and bar and assign press function
  6. In bar press function set position of handle according to mouse position, and then call the handle press function
  7. In handle press function remove the Mouse Down listeners and add stage mouse event listeners for both mouse Up and Move (Stage listeners emulate onReleaseOutside (from as2) and also provide more accurate results)
  8. Define dragging area as a rectangle(x, y, width, height), if you’ve do the set up earlier it should be close to Rectangle(0,0,0,slider.bar.height);
  9. Begin dragging handle and apply the drag area limiting rectangle
  10. Mouse Move function find value (should simply be the handle’s y position) and updateAfterEvent for smooth animation
  11. Mouse Release function remove stage listeners, re-add the listeners to the slider and stop dragging

Actionscript (as3)


// Vertical Slider
sliderVertical.handle.buttonMode = true;
sliderVertical.bar.buttonMode = true;
sliderVertical.handle.addEventListener(MouseEvent.MOUSE_DOWN, verticalHandlePress);
sliderVertical.bar.addEventListener(MouseEvent.MOUSE_DOWN, verticalBarPress);

function verticalBarPress(e:MouseEvent):void{
sliderVertical.handle.y = sliderVertical.mouseY;
verticalHandlePress(e);
}
function verticalHandlePress(e:MouseEvent):void {
sliderVertical.handle.removeEventListener(MouseEvent.MOUSE_DOWN, verticalHandlePress);
sliderVertical.bar.removeEventListener(MouseEvent.MOUSE_DOWN, verticalBarPress);
stage.addEventListener(MouseEvent.MOUSE_UP, verticalHandleRelease);
stage.addEventListener(MouseEvent.MOUSE_MOVE, verticalHandleDrag);
//limit dragging area
var verticalDragArea:Rectangle = new Rectangle(0, 0, 0, -sliderVertical.bar.height+1);
sliderVertical.handle.startDrag(false, verticalDragArea);
}
function verticalHandleRelease(e:MouseEvent):void{
stage.removeEventListener(MouseEvent.MOUSE_UP, verticalHandleRelease);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, verticalHandleDrag);
sliderVertical.bar.addEventListener(MouseEvent.MOUSE_DOWN, verticalBarPress);
sliderVertical.handle.addEventListener(MouseEvent.MOUSE_DOWN, verticalHandlePress);

sliderVertical.handle.stopDrag();
updateVNumber();
}
function verticalHandleDrag(e:MouseEvent):void{
e.updateAfterEvent();
updateVNumber();
}
function updateVNumber():void{
sliderVertical.sliderValue = sliderVertical.stat.htmlText = Math.abs(sliderVertical.handle.y);
sliderVertical.stat.y = sliderVertical.handle.y - sliderVertical.handle.height/2;
}

Horizontal Slider Steps

Pretty much the same as the vertical slider, but adjust heights and y positions to widths and x positions. Note in this example I have a range of (-100 to 100) and to accomplish the bar I just reused the same on flipping it around, so here we have the handle, the barLeft and the barRight. I use both of these combined to calculate the limiting rectangle area.

Actionscript (as3)


// Horizontal Slider
sliderHorizontal.handle.buttonMode = true;
sliderHorizontal.barLeft.buttonMode = true;
sliderHorizontal.barRight.buttonMode = true;
sliderHorizontal.handle.addEventListener(MouseEvent.MOUSE_DOWN, horizontalHandlePress);
sliderHorizontal.barLeft.addEventListener(MouseEvent.MOUSE_DOWN, horizontalBarPress);
sliderHorizontal.barRight.addEventListener(MouseEvent.MOUSE_DOWN, horizontalBarPress);

function horizontalBarPress(e:MouseEvent):void{
sliderHorizontal.handle.x = sliderHorizontal.mouseX;
horizontalHandlePress(e);
}
function horizontalHandlePress(e:MouseEvent):void {
sliderHorizontal.handle.removeEventListener(MouseEvent.MOUSE_DOWN, horizontalHandlePress);
sliderHorizontal.barLeft.removeEventListener(MouseEvent.MOUSE_DOWN, horizontalBarPress);
sliderHorizontal.barRight.removeEventListener(MouseEvent.MOUSE_DOWN, horizontalBarPress);
stage.addEventListener(MouseEvent.MOUSE_UP, horizontalHandleRelease);
stage.addEventListener(MouseEvent.MOUSE_MOVE, horizontalHandleDrag);
//limit dragging area
var dragArea:Rectangle = new Rectangle(-sliderHorizontal.barLeft.width+1, 0, sliderHorizontal.barLeft.width+sliderHorizontal.barRight.width-2, 0);
sliderHorizontal.handle.startDrag(false, dragArea);
}
function horizontalHandleRelease(e:MouseEvent):void{
stage.removeEventListener(MouseEvent.MOUSE_UP, horizontalHandleRelease);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, horizontalHandleDrag);
sliderHorizontal.handle.addEventListener(MouseEvent.MOUSE_DOWN, horizontalHandlePress);
sliderHorizontal.barLeft.addEventListener(MouseEvent.MOUSE_DOWN, horizontalBarPress);
sliderHorizontal.barRight.addEventListener(MouseEvent.MOUSE_DOWN, horizontalBarPress);

sliderHorizontal.handle.stopDrag();
updateHNumber();
}
function horizontalHandleDrag(e:MouseEvent):void{
e.updateAfterEvent();
updateHNumber();
}
function updateHNumber():void{
sliderHorizontal.sliderValue = sliderHorizontal.stat.htmlText = sliderHorizontal.handle.x;
sliderHorizontal.stat.x = sliderHorizontal.handle.x - sliderHorizontal.handle.width;
}

Source

source as3dragdrop-sliders.fla file