On Going Responsive (responding to Where to Start)

trent-walton-thumbI needed to write this up about going responsive in response after reading Where to Start (by Trent Walton of Paravel) about getting started with responsive web design. Thanks for sharing your thoughts Trent, I agree whole heartedly. In my experience it is the same. I wanted to share his post and also add my commentary for the parts that I really think Trent is spot on. Some dynamite points.

Longer On-Ramps Have Benefits

I believe Trent is talking about the on-ramp of beginning to create responsive sites. But when I first read the headline about the benefits of a lengthy on-ramp I was thinking about the ‘pre-design’ work that goes into a website. All that work that comes before design and has always been super beneficial to proceed thoughtfully with content strategies, sketching, architecture, wireframes and prototypes. This ‘on-ramp’ stage is even more important in RWD. The time well spent upfront before getting into designs and especially programming really really pays off. Think through all scenarios and purposes and requirements of the site before you hit the ground running. Or else you may get to the finish line realizing you forgot the baton. This is so important concerning responsive from the beginning, when making wireframes for example, we really must think about the available space to render the content.

Design

It’s no longer for prescribing exactly what a site should look like. Instead, it’s used for quick layout exploration and asset creation. As for which view/layout size one should start with, I don’t think it matters. Remember, a single photoshop comp will only express a sliver of the layout potential a fully-flexible responsive site has. It’s impossible to accurately assess a responsive layout in .JPG form.

Yes! Agencies (and clients alike, but I feel that the agencies and developers need to lead the way) need to move past the relic ideal of pixel perfect websites. Not that they should look bad, but they should not all look the same. The nature of the web is to be flexible, right? Let’s embrace progressive enhancements and move on when old browsers don’t see it as nice as current browsers.

CSS

All my values are relative (em, rem, etc.) and based on the 100% 16px base, so I can move code around without losing proportion.

Yes, Again! We need to be relative and fluid all the time. We’ve all picked up some bad habits along the way, but RWD can be seen as a good excuse to remove these.

Breakpoints should always be dictated by our content. Not by `insert popular device of the day`. We should be starting to learn that we shouldn’t rely on any specific device or measurement, because they change all the time. Let’s FORGET device resolutions at the media query stage. These dimensions should be thought out earlier and influence our content strategy. Nothing wrong with using 480 as a breakpoint if it makes sense for your content, but don’t force a square peg into a circle hole. Who knows, next year all these circle holes may become triangles (or spheres) and then we’re stuck shoehorning the square we started with again or starting over. Weird analogy, but I’m just going to let it be.

Regarding Grids, I agree here too. It seems that when using a grid for Responsive Web Design I feel constrained to the grid more than I should. Plus I think it takes the fun out of the process of laying out the content as prescribed. I love the idea of ‘content coreography’ too. It really adds to the sense the required craftsmanship by the developers/designers behind the site well done RWD. It also makes me think of site creators as the directors who layout and present data and lead the story telling of the site.

I’ve said it before, but I’m constantly excited by the web design industry because as it is such a young field, we are still making up the rules and discovering as a community what processes are best. At the same time, the technology driving the field is changing so fast that just when we start to settle into a routine it all gets flipped on it’s head and we’re reconsidering everything again.

Please read Trent’s full article as I’m sure it’s packed with good nuggets for you too.

When making the transition to building responsive websites, the hardest part can be getting started.

I get my fair share of questions about how to choose a direction and chart out the first few steps from industry comrades and potential clients. It can seem daunting, so I thought I’d attempt to sum up a few of my own current thoughts on the matter.

via Where to Start | Trent Walton.

Style Tiles

Style Tiles are about designing a system or guide to style a website rather than full comps and mockups. They really come in handy when talking about Responsive Web Design since it frees the designer from having to think about different layouts (as much, it should already be addressed in the wireframe stage). The designer can then focus on thinking about styling the elements and setting rules for a system that will be followed throughout the rest of the site. I really like the thought that style tiles are for when mood boards are too vague and design comps are too precise. Though, It really makes me think about designing a style guide rather than designing a webpage. Then the developers building the website can follow the guide dictated by these style tiles and make simple future-friendly/object oriented/SMACSS/modular css (or sass/less if you prefer). This also leans towards the late trend of moving more of the web design process into the browser.

Ethan Marcotte refers to static comps during the responsive design process as a “catalog of assumptions” Style Tiles are the perfect complement to that catalog, whether it be in place of comps or to reinforce visual themes. Style Tiles don’t imply dimensions nor device; only that the design will be digital.

In addition to Style Tiles, “Component Style Guides” can help with carrying a particular style through specific functionality without designing full web “pages.” These guides are very helpful for responsive designs across a wide number of devices and for implementing design systems for a CMS platform.

Develop a design system rather than designing fixed-width pages.

via Style Tiles.

I’m constantly excited by the web design industry because as it is such a young field, we are still making up the rules and discovering as a community what process are best. At the same time, the technology driving the field is changing so fast that just when we start to settle into a routine it all gets shook up and flipped on it’s head.

How do you see style tiles benefiting your process? Have you used style tiles in a project?

WordCamp Presentation Slides: From Photoshop PSD to WordPress Theme

from photoshop to wordpress theme presentation

Here are my slides for my WordCamp Atlanta presentation, From PSD to WordPress Theme: Under the skin:

This presentation covers how to get from a photoshop design to a theme in WordPress. The sample theme I use in the presentation is actually live at http://psd2wp.circlecube.com. I’m not trying to teach css or html here. I more wanted to focus on the process I usually go through in creating a site or theme. Let’s work on this PDS template design called Corporate Clean, which was designed and published by Zsolt Kacso. I saw this done by a drupal theme shop and figured the wordpress world could use the same. (Also check out Corporate Clean for Drupal http://drupal.org/project/corporateclean and download the design they link to on that page: http://mttdownloads.s3.amazonaws.com/projects/kaolti/corporateclean_psds.zip)
corporate clean wordpress theme from photoshop

First, What is a Theme?

It is all the files that control the front-end and visual side of a site. It is all the files that control the front-end and visual side of a site. Major benefit to a theme (or a CMS overall) is separating design and content, which is the goal of standards based web design. Themes are made up of a combination of files: css, html, php, javascript, images…

The basic structure of a theme is usually something like: Header, Content, Aside(s) and Footer.
We know what types of files or templates we need to include in our theme by using the Template Hierarchy is how WordPress determines which template to use on each page. It looks for template files with specific names in the current Theme’s directory and uses the first matching template file listed under the appropriate query section below. (See Joost De Valk’s Anatomy of a WordPress Theme Infographic).

A wordpress specific term that took me a while to get used to was “the loop”

There are many different roads to a WordPress theme.

All themes are not created equal. There are different type and diffrerent qualitiy levels of themes. We can group them into these main areas though (some of which overlap):

  • Free – benefit, it’s FREE. Only problem is there’s not a great vetting process and a lot of themes out there aren’t good quality themes you’d want on your site (even if they look nice from the front).
  • Premium – although WP is open source software as in free, not all themes are free, some will cost you.
  • From Scratch – It is possible to make a theme from the bottom. This could be beneficial if you have something specific you’re not likely to find out there already.
  • Customized – A direction many take is acquiring a theme (be it free or not) and them customizing it to make it suit them. Not a bad if you’re starting from something that is nicely done, and you know how to get from a to b.
  • Standalone – Traditionally all themes were standalone packages, and the theme folder will contain all associated files.
  • Parent-Child – Since WP 2.7 we’ve had the ability to have parent-child relationships in theming! This means that you can have a theme you want to base yours on and separate any modifications you make to it into a “child” theme that will inherit everything else from it’s “parent”.
  • Frameworks – Frameworks are themes that have been designed to be used as a starting point or a parent theme. Some have feature rich options pages that allow you to build a theme or site from within the WordPress admin. These really help theme developers to avoid repeating the same code in every theme they make. One caveat to this is that if you’re new to WP, you need to learn all the wordpress specific code as well as any additional code for the theme framework . It complicates the learning curve a bit, but it has long term benefits of speed and ease.

My preferred theme route is using a theme framework. My preferred framework is thematic. Thematic is the ultimate in SEO-ready themes, it is a highly extensible framework which features 13 widget-ready areas, drop-down menus, grid-based layout samples, plugin integration, shortcodes for your footer, and a whole lot more. Thematic as of now is about to get a significant update as well. Resources for thematic include forums, guides, diagrams, tutorials, thematic4you …

Before getting into the design, let’s talk one more fundamental wordpress term: hooks

Hooks are spots in the code that are flagged for us to easily customize how our site or theme functions. To visualize, think about all the thousands of lines of code that gets executed to load a page on a site (yes, there are thousands), and think of it like each line of code is like someone in line at the gracery store checkout . They’d be lined up in order of execution. Hooks are like people in the line that are holding a sign allowing you to cut in line at that precise position to run your own code. There are action hooks and filter hooks in wordpress. Action hooks are for executing your own action at that spot in line, and a filter is about changing something in the line right there. Like if you wanted to insert some ad at the end of every post. You could either add an action that would place it there, filter the post content and add it to the content itself (and you could even filter the content before it goes to the database, or before it’s rendered onto the page). More on action and filter hooks here.

Returning to that added complexity of using a framework, many frameworks will add their own hooks on top of the wordpress hooks. So on top of learning any wordpress hooks you also need to learn the ones specific to your chosen framework where you need to access them. So once you get used to using one framework it may be painful to leave and loose and invested learning in that one. Check these diagrams of thematic structure (blue mandela.com and visualizing.thematic4you.com) including hooks for an visual representation. And the thematic guide to filters and hooks.

Getting from a design in photoshop to an actual WordPress (thematic) child theme while trying not to reinvent the wheel.

The Technical – Actually making the theme

Once you install thematic in your wordpress site, look at the theme directory (/wp-content/themes/thematic/) and you’ll see that thematic comes with a ‘thematicsamplechildtheme’. It’s nice that they thought of this, it gives us a great starting place! We copy that folder, rename it to whatever we want, and place it in the theme directory (sibling to thematic itself). Like so:

thematic child theme directory

The thematicsamplechildtheme has 3 files in it: the style.css, functions.php, readme.txt. I added the screenshot.png file (it will automatically get pulled into the backend as the image of the theme) and made some edits to the stylesheet. Later we’ll add all our styles to the css here, but for now we need to understand that the comment block in the file communicates the details of the theme to wordpress. We need to edit the css file so it reflects our theme properly. The block of text in the comment is formated in a specific way that wordpress will read it and it’s actually pretty self explanitory! All we need to do is update the details. Take special notice of the Template line (it’s what tells WordPress that this theme is a child theme using thematic as the parent), here’s what I’ve done:

[cc lang=”css’]
/*
Theme Name: Corporate Clean : A Thematic Child Theme
Theme URI:
Description: Thematic Child Theme Presentation
Author: Evan Mullins
Author URI: https://circlecube.com/circlecube/
Template: thematic
Version: 1.0
Tags: Thematic
.
Thematic is © Ian Stewart http://themeshaper.com/
Corporate Clean Design by Zsolt Kacso http://kaolti.com/ http://www.behance.net/kaolti/frame/1498151
.
*/
[/cc]

Once we have this in place, we go to the appearance section in our wordpress dashboard and select our theme. Then we can then make our edits to our stylesheet and see them live on our site!

theme chosen for use on site

Before we go opening a can of CSS, let’s look at a couple things and think big picture. We haven’t yet mentioned what this ‘functions.php’ file is. This is the section where we will do any php related to our theme, in other words our hooks! That includes any wordpress or thematic hooks. This samle theme actually has a couple snippets we can uncomment and a sample filter.

Process & Workflow

My purpose in this presentation was never to show you how to slice a photoshop document into web ready images or how to write CSS. I just wanted to help people get more familiar with or started with building themes. I want to talk a little about my process because when I started theming, while I understood the tech (as in css/html) (although I still had and have lots to learn), the process around theming was somewhat of a mystery. I usually follow a loose workflow/cycle when I’m making a site:

  1. Layout – Wireframe, get content areas (widgets) blocked out. Getting the right content in the right places, or creating the right places to put the content.
  2. Structure – Info Archietecture, get the proper post types and think through any needed templates. Getting the right content types. Ideally we should put this code into a theme functionality plugin to separate the functionality from the visual style. Some think it’s best to put that into a plugin so the theme can be changed. But that’s beyond the scope of this presentation, so I’m just going to show you the code to do it and include it in the theme for now.
  3. Style/Design – CSS, using images and styles to get things visual. Getting the right content looking right.
  4. Interactive – JS, making any client-side scripts lively. Getting content interactive.
  5. Population – The plain old and sometimes even boring, data entry.
  6. Rinse and repeat! This is loose and a cycle, I jump through each of these phases numerous times for each element.

Each of these phases contain different tasks, I’ll include some examples and point out some resources. I don’t want to focus on the exact things to do for any and every situation, but talk more about the way to do things. Basically teach to fish, rather than feed you a few fish.

I think I’ll leave that for another day though. This has gotten quite long!

Video via WordPress.tv

Speaker at WordCamp Atlanta 2012

I’m proud to announce that I’ve been asked to speak at WordCamp Atlanta this year! WordCamp will be held this weekend and hosted at SCAD Atlanta! My session is titled: From PSD to WordPress Theme: Under the skin. Obviously, I’ll be focusing on themes. We’ll look at what they are, what they can do, how to make one and we’ll also go through the process of creating a theme in my presentation. I know that’s a lot, but I’ll do my best to get it all covered in my time. I’m really excited since this is my first speaking gig at a conference (and also a bit nervous). I’ll be sure to post my presentation slides here as well as submit them to the wordcamp site. I even hear they are attempting to record all sessions to post on wordpress.tv, so I may have a post with that too. Here’s the official session description:

We’ll cover how to get from photoshop to WordPress. There are many different roads to a theme. We’ll go over a few possibilities and then cover getting from a design in photoshop to an actual WordPress child theme while trying not to reinvent the wheel.

Are there any questions you want covered in the presentation? Ask quick and I’ll do my best to work them in!

UPDATE: Here are my slides for the presentation: WordCamp Presentation Slides: From Photoshop PSD to WordPress Theme!

Snow via Javascript & Canvas – Tis the Season

After playing with the settings in my experiments I found a few settings I liked and wanted to develop further. The first was snow! An added bonus I was able to work on a project just for the holidays and used much of this code in it! I looked around the web and saw a couple interesting examples of snow, but nothing that stood out to me. I used couple images and pulled them into the canvas in place of the dot (choosing one of 3 flake graphics), and learned how to apply a rotation to that graphic from somewhere online (I think stackoverflow, but now I can’t find it again to link it. The physics settings are hardcoded now and the update function doesn’t check the dot y position against the top of the page, since the snow should all be moving down with the gravity, it could be moved up with it’s floating, but I just wanted it to come down on it’s own. Then to get the rotation we need to save the context state, more to the flake center, rotate it and then move back to the canvas origin, draw the image and restore context. This process sounded complicated and took a bit to get things in the right order and the whole time I was scared it would be too processor intense for a good amount of snowflakes, it seems to do just fine! interactive physics animations via javascript & canvas | snow application example: check it out!

[cc lang=”javascript”]
$(function () {
var canvas, context, width, height, x, y, radius = 25, clickX, clickY, drag = false;
var total_dots = 150;
var fps = 24;

canvas = $(“#canvas”)[0];
context = canvas.getContext(“2d”);
var dots = new Array();
var drag_i = -1;
var gravity = .05;
var friction = .98;
var bounce = -.96;
var wrap = true;
var float = true;

var imgs = new Array();
var img1 = new Image();
var img2 = new Image();
var img3 = new Image();
img1.src = “snowflake_1.png”;
img2.src = “snowflake_2.png”;
img3.src = “snowflake_3.png”;
imgs[0] = img1;
imgs[1] = img2;
imgs[2] = img3;
var this_dot = {};
for (var i=0; i < total_dots; i++){ createDot(); } function createDot(x, y, r, vx, vy){ var this_dot = { x: typeof(x) != 'undefined' ? x : Math.random()*canvas.width, y: typeof(y) != 'undefined' ? y : Math.random()*-canvas.height, radius: typeof(r) != 'undefined' ? r : 25, scale: Math.floor(10 + (1+50-10)*Math.random()), vx: typeof(vx) != 'undefined' ? vx : Math.random()*3-1, vy: typeof(vy) != 'undefined' ? vy : Math.random()*3, //this will pick a digit 1, 2 or 3 and set it as the src value, this could also be a Math.floor(Math.random()*3)+1 to really be random src: (dots.length % 3) + 1, r: 0, vr: 0 }; dots.push(this_dot); } draw(); $("#canvas").mousedown(function (event) { createDot(event.pageX - this.offsetLeft-25, event.pageY - this.offsetTop-25); }); $("#canvas").mouseup(function (event) { drag = false; drag_i = -1; }); function update(){ for (var i=0; i < dots.length; i++){ if (drag_i != i){ var this_dot = dots[i]; if (float){ this_dot.vx += Math.random() - .5; this_dot.vy += Math.random() - .5; this_dot.vr += Math.random()*.01 - .005; } this_dot.vx *= friction; this_dot.vy = this_dot.vy * friction + gravity; this_dot.x += this_dot.vx; this_dot.y += this_dot.vy; this_dot.r += this_dot.vr; if (this_dot.x > canvas.width + this_dot.radius){
this_dot.x -= canvas.width + this_dot.radius*2;
this_dot.vr = 0;
}
else if(this_dot.x < 0 - this_dot.radius){ this_dot.x += canvas.width + this_dot.radius*2; this_dot.vr = 0; } if (this_dot.y > canvas.height + this_dot.radius){
this_dot.y -= canvas.height + this_dot.radius*2;
this_dot.vr = 0;
}

}
}
}
function draw() {
context.clearRect(0, 0, canvas.width, canvas.height);
for (var i=0; i < dots.length; i++){ var src = img1; if (dots[i].src == 1){ } else if (dots[i].src == 2){ src = img2; } else { src = img3; } context.save(); context.translate(dots[i].x+dots[i].scale/2, dots[i].y+dots[i].scale/2); context.rotate(dots[i].r); context.translate(-dots[i].x-dots[i].scale/2, -dots[i].y-dots[i].scale/2); context.drawImage(src, dots[i].x, dots[i].y, dots[i].scale, dots[i].scale); context.restore(); } } setInterval(function() { update(); draw(); }, 1000/fps); }); [/cc]Follow the whole Interactive Physics Animations via Javascript & Canvas series.

Link: Close Pixelate · David DeSandro

I saw this script back when David put it out there and was very impressed, but totally forgot where I’d seen it. Working lots with canvas and imageData recently and have been trying to remember where I’d seen this awesome experiment using it, I wanted to shout it. And now he’s linking to Ben Keens web app that uses this script with an interface! Very fun!

Link: Close Pixelate · David DeSandro – http://desandro.com/resources/close-pixelate/ by David DeSandro

pixelator

Interactive Physics Animations Javascript Canvas 03

This iteration really isn’t that big, but I figured baby steps may be the way to go here. We’re just giving the first circle a random position. The other dots are positioned relative to the first one still. interactive physics animations via javascript & canvas | 03.

[cc lang=”javascript”]
$(function () {
var canvas, context, width, height, x, y, radius = 25, clickX, clickY, drag = false;

canvas = $(“#canvas”)[0];
context = canvas.getContext(“2d”);
width = canvas.width;
height = canvas.height;
x = Math.random()*canvas.width/5;
y = Math.random()*canvas.height/5;
draw();

$(“#canvas”).mousedown(function (event) {
var dx, dy, dist;
dx = event.pageX – this.offsetLeft – x;
dy = event.pageY – this.offsetTop – y;
dist = Math.sqrt(dx * dx + dy * dy);
if(dist < radius) { drag = true; clickX = dx; clickY = dy; } else { drag = false; } }); $("#canvas").mouseup(function (event) { drag = false; }); $("#canvas").mousemove(function (event) { if(drag) { x = event.pageX - this.offsetLeft - clickX; y = event.pageY - this.offsetTop - clickY; draw(); } }); function draw() { context.clearRect(0, 0, width, height); context.beginPath(); context.arc(x, y, radius, 0, Math.PI * 2, false); context.arc(x*2, y*2, radius, 0, Math.PI * 2, false); context.arc(x*3, y*3, radius, 0, Math.PI * 2, false); context.arc(x*4, y*4, radius, 0, Math.PI * 2, false); context.arc(x*5, y*5, radius, 0, Math.PI * 2, false); context.arc(x*6, y*6, radius, 0, Math.PI * 2, false); context.fill(); } }); [/cc]Follow the whole Interactive Physics Animations via Javascript & Canvas series.

Interactive Physics Animations Javascript Canvas 02

Adding more circles, each a multiple of the first circle’s coordinates. I like the effect of having them all move in unison. Ceck the source: interactive physics animations via javascript & canvas | 02

[cc lang=”javascript”]
$(function () {
var canvas, context, width, height, x, y, radius = 25, clickX, clickY, drag = false;

canvas = $(“#canvas”)[0];
context = canvas.getContext(“2d”);
width = canvas.width;
height = canvas.height;
x = width / 2;
y = height / 2;
draw();

$(“#canvas”).mousedown(function (event) {
var dx, dy, dist;
dx = event.pageX – this.offsetLeft – x;
dy = event.pageY – this.offsetTop – y;
dist = Math.sqrt(dx * dx + dy * dy);
if(dist < radius) { drag = true; clickX = dx; clickY = dy; } else { drag = false; } }); $("#canvas").mouseup(function (event) { drag = false; }); $("#canvas").mousemove(function (event) { if(drag) { x = event.pageX - this.offsetLeft - clickX; y = event.pageY - this.offsetTop - clickY; draw(); } }); function draw() { context.clearRect(0, 0, width, height); context.beginPath(); context.arc(x, y, radius, 0, Math.PI * 2, false); context.arc(x*2, y*2, radius, 0, Math.PI * 2, false); context.arc(x*3, y*3, radius, 0, Math.PI * 2, false); context.arc(x*4, y*4, radius, 0, Math.PI * 2, false); context.arc(x*5, y*5, radius, 0, Math.PI * 2, false); context.arc(x*6, y*6, radius, 0, Math.PI * 2, false); context.fill(); } }); [/cc]