Video Player 4 introduces interactive playlists, social sharing and more

video player 4 hero shotI’ve been busy hardening and improving my video player lately and had so many updates for it I decided to upload it to activeden as a new file altogether. After some final bug fixes and testing it’s been approved for sale. I think it’s a huge improvement over the last video player. The video playing part is mainly the same (with a few small adjustments for better usability), but I’ve added tons to this update. It’s online at activeden for live preview and purchase.

An extensively customizable yet simple video player. Create and manage play lists for you video delivery as well as allow viewers to share and socially bookmark the video. Integrate the video into your user experience with javascript integration as well as Google Analytics tracking on the video interaction! Control functionality, layout and colors of the player easily! Plus don’t sweat the embed codes – an embed code generator included!

Check out the legend graphic for some views of the player and the different panes. There is the full video view, the playlist, share and detail panes. You can also view them all in fullscreen mode.

circlecube video player 4 legend

This new player has the following updates:

  • Includes an embed script generator built specifically for this video player! Embed script generator with a Live Preview!
  • Use an external xml playlist or set playlist values in flashvars settings. (No need for xml if you don’t want it)
  • Social Bookmarking with facebook, twitter, delicious, google buzz & linkedin
  • Send emails through the player to share the video with friends
  • Google Analytics Integration (event tracking) – Uses your analytics account on a per video setting in flashvars.
  • All colors fully customizable in flashvars or xml
  • Display video title and description – html content (may contain links) in the detail pane.
  • Video controls also in context menu (right-click menu)
  • Loop the video once, twice however many times you wish and even infinitely!
  • Disable tooltips completely if you wish
  • Keyboard shortcut integration! Press the space bar to pause/play the video just like in most video playback programs.
  • Volume setting cached across sessions for a better user experience
  • Double click video for fullscreen

As well as all that made version 3 video player great as well:

  • Supports flv, f4v and any container format using H.264: mp4, m4a, mov, mp4v, 3GP, 3G2.
  • All images and video loaded externally
  • Run this player without additional files, just pass in the flv path.
  • Supports most image file types: jpg, gif, png.
  • Google Analytics Integration (event tracking) – Uses your analytics account on a per video setting in flashvars.
  • Load any dimension video. Completely resizable
  • Set player width and height
  • Set video width and height
  • Full screen capabilities
  • All colors fully customizable
  • Use a preview/thumbnail image.
  • Auto play option
  • Auto load option – in case you had a bunch of video on one page you wouldn’t want them all to auto load.
  • Video scale/stretching options: none, exact, uniform, fill.
  • Javascript callback functions for loading video and finishing video playback.
  • Show/hide a big play button over the video option
  • Show/hide “vcr” video player controls or have them auto-hide
  • Advanced volume controls, click to mute or drag to desired volume. Volume fades rather than cuts.
  • Support for a logo
  • Controls auto-hide
  • Time code display in current time or elapsed time. click to toggle
  • Tooltips for controls
  • Send video files to player dynamically with javascript integration (with an html link on a page send a video to play)
  • Replay video after complete
  • Progressive play and load displays. Watch as the video loads and see the scrub bar update as you watch.
  • Scrub bar is interactive click and drag. Tooltip to display hovered time.
  • Animated play controls.
  • Buttons states & tooltips.
  • All player graphics are vector shapes and very small in size.
  • Fully rearrange player controls
  • Option to disable fullscreen
  • Display video title and description – html content (may contain links)

Here’s a screenshot of the embed code generator:

embed generator preview


redworksI just realized that I hadn’t updated the site about it, but I’m now (since a couple months) interactive designer/developer with Redworks, subsidiary or Ogilvy & Mather in Atlanta! I’ll be doing all kinds of interactive designing and programming, specifically with flash and I’m stoked to be waist deep in Flash and as3 daily.

What? You ask is RedWorks? Well, I have been explaining it to so many that I figured I’d post this awesome video that explains it better than I ever could! Enjoy, this if from the RedWorks 3D office in NY.

Flashvars and as3

flashvars_as3_thumbFlashvars and actionscript 3! Flashvar is a way that in your html embed codes (object tags) you can send variables and values into your swf file. These variables can then be grabbed internally and used your programming! Examples of these could be images that you want to use in your swf but don’t want to import or hardcode them into the flash file or paths to xml or flv files to use as well. Actionscript 3 has a different procedure than as2 did as to how you read these flashvars from the actionscript side. The embed codes and html side of things are still the same, but in case your new to actionscript altogether, I’ll give an example of the html as well. [cc lang=”html”] [/cc] In actionscript 3 we use the loaderInfo object to access the flashvars. The parameters Object of the loaderInfo will contain all the flashvar variables and values. [cc lang=”actionscript”] this.loaderInfo.parameters [/cc] As an example of something that is visual I’ve created this little app to read some options from flashvars about colors. An app that will read a list of colors and update a box that is on the stage already to those colors with the specified delay. I always have fun with randomness so I threw in the option for random colors as well. This file looks for certain flashvars: color, loop, delay and random. These are the keys or names of the variables and they are followed by the values you want them to hold. Note that flashvars can be set in any order, so you don’t have to start with color and end with random. In this example I’m looking for 4 flashvars specifically (in any order):

  • colors:String – a comma delimited list of hex colors or simply a string “random” for randomly generated colors (the hex for black #000000 needs to be 0x000000 in flash) (default is random)
  • loop:Boolean – whether or not to repeat these colors (default is true)
  • delay:Number – the delay between colors (in seconds). (default is 1 second)
  • random:Boolean – determines whether to cycle through colors in given order or randomize. selecting random overrides the loop to true. (default is false)

This is much more than is required for this example, but I was having fun playing with random colors and timing and options. I figured it doesn’t hurt to show the effect you can have with a couple different variables on one file. Here is an example using the object tags above: [kml_flashembed publishmethod=”dynamic” fversion=”9.0.0″ movie=”” width=”200″ height=”200″ targetclass=”flashmovie” fvars=”colors=0xFF0000,0x0FF000,0x00FF00,0x000FF0,0X0000FF,0xF0000F&delay=.66&loop=true&random=false”] Get Adobe Flash player [/kml_flashembed] And here are some more (please don’t have a seizure!) Here’s the full source if you’re interested: [cc lang=”actionscript”] /* App to demonstrate the process of getting flashvars from embed code to actionscript (as3) Displays colors specified. looking for 4 flashvars specifically (in any order): colors:String – a comma delimited list of hex colors or simply a string “random” for randomly generated colors (the hex for black #000000 needs to be 0x000000) (default is random) loop:Boolean – wether or not to repeat these colors (default is true) delay:Number – the delay between colors (in seconds). (default is 1 second) random:Boolean – determines wether to cycle through colors in given order or randomize. selecting random overrides the loop to true. (default is false) */ //initialize vars var myflashvars:Object = new Object() var myColors:Array = new Array(“random”); var myLoop:Boolean = true; var myDelay:Number = 1; var randomOrder:Boolean = false; var allRandom:Boolean = false; //read flashvars in actionscript3 //if colors flashvars doesn’t exist use these defaults if (!this.loaderInfo.parameters.colors){ myflashvars = {colors: “random”, delay: 1}; } else{ myflashvars = this.loaderInfo.parameters; } //assign flashvars to variables within flash for (var item:String in myflashvars) { trace(item + “:\t” + myflashvars[item]); if (item == “colors”){ myColors = myflashvars[item].split(‘,’); } else if(item == “loop”){ myLoop = parseBoolean(myflashvars[item]); } else if(item == “delay”){ myDelay = myflashvars[item]; } else if(item == “random”){ randomOrder = parseBoolean(myflashvars[item]); } } //use my variables! if (myColors[0] == “random”){ allRandom = true; } var counter:Timer = new Timer(myDelay * 1000); counter.addEventListener(TimerEvent.TIMER, nextColor); trace (“color number: 0”, “color hex: “+myColors[0]); setColor(myBox, myColors[0]); counter.start(); stop(); function nextColor(e:Event):void{ //cycle through colors if (!allRandom && !randomOrder){ if (counter.currentCount+2 > myColors.length){ if (myLoop == true || myLoop == “true”){ counter.reset(); counter.start(); } else{ counter.stop(); } } trace (“color number: “+counter.currentCount, “color hex: “+myColors[counter.currentCount]); setColor(myBox, myColors[counter.currentCount – 1]); } //randomly select a color from the myColors array else if (!allRandom && randomOrder){ var randomColor = Math.floor(Math.random() * myColors.length); trace (“random number: “+randomColor, “color hex: “+myColors[randomColor]); setColor(myBox, myColors[randomColor]); } //randomly create colors else{ trace (“number: “+counter.currentCount, “color hex: “+myColors[0]); setColor(myBox, myColors[0]); } } function setColor(item:DisplayObject, col):void{ if (col == “random”){ setRandomColor(item); } else{ setHexColor(item, col); } } function setHexColor(item:DisplayObject, col:Number):void { var myColor:ColorTransform = item.transform.colorTransform; //check color bounds if (col > 16777215) col = 16777215; else if (col < 0) col = 0; myColor.color = col; item.transform.colorTransform = myColor; } function setRandomColor(item:DisplayObject):void{ setColor(item, (Math.floor(Math.random() * 16777215))); } function parseBoolean(str:String):Boolean { switch(str.toLowerCase()) { // Check for true values case “1”: case “true”: case “yes”: return true; // Check for false values case “0”: case “false”: case “no”: return false; // If all else fails cast string default: return Boolean(str); } } [/cc]

Stock Flash Site, Introducing ''

Buy Stock Flash

Sell & Buy Flash

Buy or Sell, Start Now –

Stock Flash – Royalty Free Stock Flash effects, Video, Audio

The New Kid on the block… it’s good to see some competition coming to the stock flash world. BuyStockFlash is revving it up. They are positioned to provide a place where flash-ers can upload components, templates, utilities, flv & mp3 players, logos & icons and any other flash elements to sell and earn at least 50% from the proceeds. I haven’t yet uploaded any files, but will once I have some time to do so. They also have a pretty rewarding affiliate program! They let the site speak for itself, displaying a gallery of available files on the homepage. The site just started last fall, is based in Prauge and since they have expanded to become buystocknetwork, including a site for flash, design templates, and sound files!

While the content is still somewhat bare, I’ve seen a few items that are top shelf! I see a lot of potential in this site! Good luck to them and to you, enjoy BuyStockFlash!

Flash Video Issue: loadbar (size) vs playbar (time) usability

This deals with some issues I’m having with the seekbar of a player. The seekbar is the area that displays the video time as a bar that shows your current position/percentage of the video, it can also display the loaded portion of the video among other things as well. Including the video players I’ve made, most player code seems to use bytesLoded / bytesTotal to calculate the amount loaded and display in the loadbar (or whatever you call it), this load bar relates to the filesize as it reads the bytes loaded out of the total. In this same scrub bar area, I like to display the current video time in the playbar as the currentTime / totalTime, notice that this relates to the time and not the file size.
Since video is usually a variable bit rate, the loadbar (size) and the playbar (time) are not representing the same data of the video. Let’s consider an extreme example case video that consists of a first half containing live action with lots of colors and motion while the second half is a still image black and white slideshow. Understandably the first half of the video will be larger in file size than the second half, even though they each represent the same duration or half of a video… So the first half of the loadbar (size) would not correctly represent the first half of the playbar (time). So the user who watching the video load to the half point, and scrubbing to halfway through the video by clicking the load bar will see errors… The player will not be able to play the halfway (time) yet because that time is not yet loaded, even though the file is halfway loaded (size). So if we allow scrubbing through the video by clicking on the loadbar, there is a good chance that the user experience suffers because the loadbar (size) and playbar (time) are not interchangeable
Calculating display bar actionscript code:
[cc lang=”actionscript”]
//bar is display bar mc
// is used as a constant to scale the percentage to the full bar width
bar.sizebar.width = (ns.bytesLoaded / ns.bytesTotal) *;
bar.timebar.width = (ns.time / duration) *;
Scrub on click actionscript code:
[cc lang=”actionscript”]
//calculate from percentage of bar width to time for seeking to
jumpSeekTo = (bar.mouseX / * duration;;

A possible simple solution I’ve thought of is to just display a loading graphic if they click a time which has not yet loaded, but that seems counter intuitive and backwards, since the load bar would display that time as having being loaded.

I have not seen anything in documentation or anywhere online that suggests any other way to display the amount loaded which would represent the amount of TIME loaded rather than SIZE. Is there a way to know what time has loaded in the video and display that in the loadbar rather than display the percent of kb loaded?

Can anyone see something I am missing?

P.S. I already tried a couple forums to no avail: forum post and gotoandlearn forum post.

Flash Drag and Drop Tutorial | startDrag Actionscript

I find that Drag and Drop is the most intuitive form of user interaction (at least using a mouse). Actionscript has some of this functionality built in, with the interactive functions startDrag and stopDrag, these can help make our coding pretty easy. If you are transitioning from as2, the code was incredibly simple:


[cc lang=”actionscript”]
on (press) {
startDrag (this);
on (release, releaseOutside) {
stopDrag ();
On the movie clip action panel you’d just put that script, which is actually pretty readable even if you don’t know code. The releaseOutside is to keep from the clip missing the release event, because sometimes if a user released the mouse button but was not currently over the clip being dragged for whatever reason, it will not stop dragging.

Actionscript 3

drag-drap-as3-ballSome things have changed with as3, other than the actual coding structure, the biggest change for me doing drag and drop in the new actionscript was that the mouse events have changed. There is no more a press or release. They were replaced with, MOUSE_DOWN and MOUSE_UP. There is no more releaseOutside either and this one is a little more complicated to find among the new MouseEvent list.
Leaving it out works, but we still have the same problem. Check out the working example below and try dragging the red ball to the green or yellow one and drop it there. Since the green is above the red in the layer sequence, the mouse is over the green and when the MouseEvent.MOUSE_UP fires, it’s not on the red ball but on the green, so we don’t get to the code that drops the red ball. So the red ball code basically has times when the dragging sticks even after we release the mouse button. Not to mention the dragging is very jumpy!
[cc lang=”actionscript”]
ballRed.addEventListener(MouseEvent.MOUSE_DOWN, dragRed);
ballRed.addEventListener(MouseEvent.MOUSE_UP, dropRed);
function dragRed(e:MouseEvent):void{
function dropRed(e:MouseEvent):void{

Using the Mouse Move event will help us to customize our behavior a bit more. Plus I wanted to get a more abstract level to it, so I could apply the event listeners to any display object and use the event properties to target the right clips. We begin the drag with the Mouse Down, and the create some other eventListeners for the stage that will watch the Mouse Move and Up events. So clicking on the green or yellow ball, fires the grabMe function which sets the me variable (which will hold any object) to the current target of the event, which should always be the object that you click. So we are using the same code for both the green and yellow ball. I’m a big fan of code consolidation and reuse, it takes a little more effort, but the code is much more clean and portable even. Then we add the event listeners for the stage on MOUSE_MOVE and MOUSE_UP. So first, mthe dragMe function, just says to update after event. This makes the animation smoother cause it only updates the display after the event completes it’s process. Then the drop me function is attached to the stage, so anywhere you release the mouse, the object will stop dragging, plus we remove the stage event listeners and add back the listener for the original object (me). Note the buttonMode property as well, this will make the cursor turn to a hand when you hover that object.
[cc lang=”actionscript”]
ballYellow.addEventListener(MouseEvent.MOUSE_DOWN, grabMe);
ballYellow.buttonMode = true;
ballGreen.addEventListener(MouseEvent.MOUSE_DOWN, grabMe);
ballGreen.buttonMode = true;

var me:Object;
function grabMe(e:MouseEvent):void{
me = e.currentTarget;
me.removeEventListener(MouseEvent.MOUSE_DOWN, grabMe);
stage.addEventListener(MouseEvent.MOUSE_MOVE, dragMe);
stage.addEventListener(MouseEvent.MOUSE_UP, dropMe);
function dropMe(e:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_UP, dropMe);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, dragMe);
me.addEventListener(MouseEvent.MOUSE_DOWN, grabMe);
function dragMe(e:MouseEvent):void {
This functionality is much smoother and then when I want to add more code to the dragging or dropping, I have a place to do it already!


[kml_flashembed fversion=”9.0.0″ movie=”” targetclass=”flashmovie” publishmethod=”dynamic” width=”550″ height=”400″]

Get Adobe Flash player




StomperNet Strikes Again! with FormulaFIVE

StomperNet has been a ‘buzz’.

After Andy’s ‘Mea Culpa‘ why wouldn’t it be…

But this is so much better and bigger, learning many lessons from the last launch – StomperNet strikes again!

Teamed up with Paul Lemberg a new product called FormulaFIVE (F5 for short).

Just launched a video to excite the industry!
So check out now!

formula five landing page

Preloader Stats File @ FlashDen

A preloader bar that gives full stats, speed, kb, and even remaining download time!

[kml_flashembed fversion=”9.0.0″ movie=”” targetclass=”flashmovie” publishmethod=”dynamic” width=”550″ height=”280″]

Get Adobe Flash player


Preloader with Stats

Clean slick preloader. Rounded bar with gradient fill and bevel and glow filter. All actionscript driven, no animations to bloat file size. Rounded corners don’t distort as width changes.

Includes loading statistics for download.

Calculates the following:

  • Percent Loaded
  • Loaded kilobytes
  • Total kilobytes
  • Average kilobytes per second download speed
  • Remaining dowload time in seconds
  • Gives kilobytes to 2 decimal places without dropping zero’s

To Use:

Easy to use, just paste in frame 1 of your file. (actionscript code included!)


Customize color easily. Edit the fill color of the preloader_bar movie clip in the library.

Customize font easily. Edit the font for the text box named feedback on the text layer of the preloader mc.

Circlecube Flash Items at activeden

21075 24687 45713 45893 22018

Copy TextField text to System clipboard | Actionscript (AS2 + AS3) Tutorial


Integrating the clipboard of the operating system with your flash projects is sometimes essential. It’s a very simple and boils down to one basic method… System.setClipboard(). I’ve found a couple other things help the user experience though, such as selecting the text that gets copied and giving the user some sort of feedback to let them know that the text was successfully copied. Here’s a simple way to do it. Have any suggestions to make it better?

I’ve included an as2 version as well as as3. I’ve promised myself to migrate to as3, so I’m not coding anything in 2 that I don’t do in 3 also. This was to discourage me from coding in as2 and to encourage me to code as3, but also let me learn by doing it in both to see the actual differences if I was stuck doing a project in as2. I figured this could help others see the differences between the two versions of actionscript a bit easier and make their own migration as well!


  1. copy to OS clipboard = System.setClipboard(“Text to COPY”) of System.setClipboard(textBoxToCopy.text)
  2. set selection to text that is copied
  3. give user feedback

Examples and Source


[kml_flashembed fversion=”9.0.0″ movie=”” targetclass=”flashmovie” publishmethod=”dynamic” width=”550″ height=”400″]

Get Adobe Flash player


[cc lang=”actionscript” tab_size=”2″ lines=”40″]
textBox.textBox.text = “Click this text box to copy the text or click the COPY button below. You will see feedback to the user and this text copied to your clipboard!\n\n”+
‘copyButton.onRelease = textBox.onPress = function(){\n\tSelection.setFocus(“textBox”);\n\tSelection.setSelection(0, textBox.text.length);\n\tSystem.setClipboard(textBox.text);\n\ttrace(“copied: “+textBox.text);\n\tfeedback(“Text Copied!”);\n}’;

copyButton.onRelease = textBox.onPress = function(){
Selection.setSelection(0, textBox.textBox.text.length);
trace(“copied: “+textBox.textBox.text);
textFeedback(“Text Copied!”);

function textFeedback(theFeedback:String){
feedback.text = theFeedback;
setTimeout(function(){feedback.text=””;}, 1200);


[kml_flashembed fversion=”9.0.0″ movie=”” targetclass=”flashmovie” publishmethod=”dynamic” width=”550″ height=”400″]

Get Adobe Flash player


[cc lang=”actionscript” tab_size=”2″ lines=”40″]
textBox.text = “Click this text box to copy the text or click the COPY button below. You will see feedback to the user and this text copied to your clipboard!\n\n”+
‘function copyText(e:MouseEvent):void{\n\ttextBox.setSelection(0, textBox.text.length)\n\tSystem.setClipboard(textBox.text);\n\ttrace(“copied: “+textBox.text);\n\ttextFeedback(“Text Copied!”);\n}’;

//set it so the textBox selection will show even when textBox has no focus
textBox.alwaysShowSelection = true;

textBox.addEventListener(MouseEvent.CLICK, copyText);
copyButton.addEventListener(MouseEvent.CLICK, copyText);

function copyText(e:MouseEvent):void{
textBox.setSelection(0, textBox.text.length)
trace(“copied: “+textBox.text);
textFeedback(“Text Copied!”);

function textFeedback(theFeedback:String):void {
feedback.text = theFeedback;
setTimeout(function(){feedback.text=””;}, 1200);


Source files: clipboard_as3.fla

ColorTransform | RGB, Hex and random colors | Actionscript Color Tutorial


Color can sometimes make or break your design. I’ve put together this flash to show how to set a movieclip to a certain color, I’ve had to do this at runtime and had to go by different values such as a hex number, rgb values and have even wanted to just set a random color, so this example does them all! It’s even nice for translating a Hexadecimal color into RGB color.

Flash uses a Transform object to control certain properties of movie clips. To set color we need to use a Transform object as well as a ColorTransform object. ColorTransform objets are used to, you guessed it, tell the Transform object what color we want to set our clip to. It was a little unintuitive for me to learn, but now it makes sense, or at least enough sense to use.

I’ve made a function that does all this for you. You just send it the movieClip reference and a color. setColor(myMovieClip, myColor)

There are functions to convert rgb values to a hex value, and from a hex value to red, blue and green values as well.

To make a random hexadecimal number Math.random() * 16777216 (the total number of hexadecimal numbers)


  1. Imports
    import flash.geom.ColorTransform;
    import flash.geom.Transform;
  2. Make a Transform object
    var myTransform:Transform = new Transform(item);
  3. Make a ColorTransform object
    var myColorTransform:ColorTransform = new ColorTransform();
  4. Set the rgb color of the ColorTransfrorm object
    myColorTransform.rgb = myColor;
  5. Set the colorTransform property of the Transform object to your ColorTransform object
    myTransform.colorTransform = myColorTransform;

Flash Color App

[kml_flashembed fversion=”9.0.0″ movie=”” targetclass=”flashmovie” publishmethod=”dynamic” width=”550″ height=”400″]

Get Adobe Flash player


Source Actionscript (as2)

[cc lang=”actionscript” tab_size=”2″ lines=”40″]
//method to set a specified movieClip(item:movidClip) to a specified color(col:hex value number)
function setColor(item, col) {
//make transform object and send the specified movieClip to it
var myTransform:Transform = new Transform(item);
//make colorTransform
var myColorTransform:ColorTransform = new ColorTransform();
//check color bounds
if (col > 16777215) col = 16777215;
else if (col < 0) col = 0; //variable to hold the color value var myColor:Number = col; //set color through color transformation myColorTransform.rgb = myColor; myTransform.colorTransform = myColorTransform;trace("the hex number: 0x" + addZeros(myColorTransform.rgb.toString(16))); var rgbObject = hex2rgb(myColor); trace("the hex number in rgb format: "+rgbObject.r+", "+rgbObject.g+", "+rgbObject.b); trace("the hex number in decimal format: " + myColorTransform.rgb); displayColors(myColorTransform.rgb); }//bitwise conversion of rgb color to a hex value function rgb2hex(r, g, b):Number { return(r<<16 | g<<8 | b); } //bitwise conversion of a hex color into rgb values function hex2rgb (hex):Object{ var red = hex>>16;
var greenBlue = hex-(red<<16) var green = greenBlue>>8;
var blue = greenBlue – (green << 8); //trace("r: " + red + " g: " + green + " b: " + blue); return({r:red, g:green, b:blue}); }//BUTTONS randomColor.onRelease = function() { //make random number (within hex number range) var theColor = Math.floor(Math.random() * 16777215); //set ball color to random color value setColor(colorBall.inner, theColor); } readHexColor.onRelease = function() { //convert 6 character input string into hex color format used by actionscript var theColor = "0x"+hexColorIn.text; //set ball color to hex color value setColor(colorBall.inner, theColor); } readRGBColor.onRelease = function() { //convert rgb values into hex value var theColor = rgb2hex(redColorIn.text, greenColorIn.text, blueColorIn.text); //set ball color to converted hex color value setColor(colorBall.inner, theColor); } readDecColor.onRelease = function() { //convert rgb values into hex value var theColor = decColorIn.text; //set ball color to converted hex color value setColor(colorBall.inner, theColor); } [/cc]

Open Source Download (containing color.fla and color.swf)