Site built for Going Natural 3, free series of videos to promote the re-opening of StomperNet. Includes flash video and html template design in drupal all styled with custom made themes and css. Users were prompted to subscribe with email address and then allowed to view the premium video content and comment. Site discontinued, but video content still available at stomperblog.
Author: Evan Mullins
Going Natural 3.0 at StomperNet
Here’s a new site and series from StomperNet called Going Natural 3!
It’s a bit of free videos made and released to showcase the talents and business of what StomperNet is about and what they do for their clients. They’re ‘moving the freeline’ so to speak…
The first video series begins with Dan Thies talking about his ‘Crazy Theory’ for AdWords.
On signing in there are a couple BONUS videos for you as well. So go check them out as well!
Watch Going Natural 3 – Adwords Triangulation Method and more
[kml_flashembed movie=”http://beta.stompernet.net/goingnatural3/files/gn3Players.swf” height=”338″ width=”450″ fvars=” playlistURL = http://beta.stompernet.net/goingnatural3/files/playlist/vid1_adwords_triangulation_method.dhtml.xml ; autoplay = false ; awiz = 1126 ; embed = 1″ allowfullscreen=”true” fversion=”9″ useexpressinstall=”true” allowscriptaccess=”always” /]
This site contains the latest flash video player built by yours truly. I also did the design of the site: involving html, css, php, javascript and dealing with drupal too!
iKill Flash Game Art
iKill: Pick Fruit, Be Happy, Keep Killing
I developed this game for my Digital Media Thesis. I wanted to do a project that was interactive, and enjoying flash I decided to create it in the form of a game. The project called “iKill’ is Installation Game Art, and is also available online. It explores multiple these, such as man in nature, globalization, fast food, economics, etc. The game was part of an installation for the Digital Media Exit show of Spring 2007. I kept progress of the game online at my digmeexit blog with incremental demo versions of the project. The installation had a fully interactive game and used game controller to play. In the game you play the generic man and work through the work week. Your job is to pick fruit as it grows on the trees. You receive your wages according to your harvest and at the end of the day you “cash out” and earn your happiness (how else but with Happy Meals). You do encounter obstacles and must kill the bugs before they deprive you of your happy harvest! It is pretty simple critique on a culture that equates unhealthy food to happiness without regard to the environment, and equates a mindless 40 hour work week and competitive salary to a full life. For more details visit the development blog (digmeexit.blogspot)
Play Online Version of iKill
Use the arrows to move, space bar to pause, ‘z’ to jump and ‘x’ to swat.
Shared Object – utilizing the Flash cookie
Overview
The Shared Object is like a cookie for flash. It lets flash store some data on the local machine, so between sessions it can remember things. Learn more from wikipedia.
Shared Objects are used to store data on the client machine in much the same way that data is stored in a cookie created through a web browser. The data can only be read by movies originating from the same domain that created the Shared Object. This is the only way Macromedia Flash Player can write data to a user’s machine. Shared Objects can not remember a user’s e-mail address or other personal information unless they willingly provide such information.
I’ve seen many Local Shared Object tutorials and examples, which have users input their name and/or hometown and other filler data. But I wanted to show how to creatively incorporate shared objects into interactions. So I’ve thrown in many simultaneous examples including the uber-simple ‘input your name and I’ll remember it’ approach. I hope I didn’t throw in so much that it got confusing… just let me know if you have any questions or anything is unclear. Keeping it simply and broad there’s only a few things to know about Shared Objects.
Steps
- Simply put there are only a couple things to worry about with Local Shared Objects
- Create them.
- As in create the shared object
- Write them.
- As is write to the shared object
- Set them.
- As in setting variables in the shared object
- Get them.
- As in getting variables back out of the shared object
- Clear them.
- As in clearing the shared objec
Actionscript
here’s samples on how to do each of those
[cc lang=”actionscript” tab_size=”2″ lines=”40″]
/* Create them. */
//make Local Shared Object named myLocalSO(in as) called “myflashcookie” on disk
var myLocalSO:SharedObject = SharedObject.getLocal(“myflashcookie”);
/* Write them. */
//flush the SO, write the SO to disk
myLocalSO.flush();
/* Set them. */
//set key’s value to specified value in SO
//key is the name of the data
//val is key’s value
function setVal(key, val) {
myLocalSO.data[key] = val;
trace(key +” set to “+val);
/* including writing to Shared Object in the setter function */
//flush the SO, write the SO to disk
myLocalSO.flush();
}
/* Get them. */
//get key’s value from SO
function getVal(key) {
return myLocalSO.data[key];
trace(myLocalSO.data[key] +” received from “+key);
}
/* Clear them. */
myLocalSO.clear();
[/cc]
Example
here’s my colorful example.
The purple/yellow circle is draggable, so place it where you want it. Enter your name and age in the input boxes. Press the center red ‘Set cookie’ button to copy those values to the shared object that is on your computer now. The red transparent circle represents the cookie positions. You can position the purple/yellow circle from the cookie contents with the dark green ‘Position from cookie’ button, or position it randomly with the blue ‘Position randomly’ button. Erase the cookie with the orange ‘Erase cookie’ button. Toggle easing (animation) with the Bright green button (which changes to dark red when off), it tells the current mode of ease. I have the cookie coordinates displayed and the current coordinates of the purple/yellow circle also displayed.
The cookie includes a date object, which is used to calculate the age of the cookie (watch it reset when you erase the cookie (orange button)).
The ‘All Time Visit’ stat is the only thing that does not get reset when you erase the cookie,
[kml_flashembed fversion=”9.0.0″ movie=”https://circlecube.com/circlecube/wp-content/uploads/sites/10/2008/04/sharedObject.swf” targetclass=”flashmovie” publishmethod=”dynamic” width=”300″ height=”400″]
[/kml_flashembed]
and source code:
[cc lang=”actionscript” tab_size=”2″ lines=”40″]
//////////////////////// Initialize variables ///////////////////////
//make Local Shared Object named myLocalSO(in as) called “myflashcookie” on disk
var myLocalSO:SharedObject = SharedObject.getLocal(“myflashcookie”);
//speed var for easing
var speed = 3;
var w = myCircle._width/2;
//toggle var for easing
var ease = true;
//as var to store alltime cookie
var allTimeVisitCount=0;
countVisit();
cookieFeedback();
//line style for tracing movement
lineStyle(1, 0, 50);
//////////////////////// Functions ///////////////////////
//set key’s value to specified value in SO
//key is the name of the data
//val is key’s value
function setVal(key, val) {
myLocalSO.data[key] = val;
trace(key +” set to “+val);
//flush the SO, write the SO to disk
myLocalSO.flush();
}
//get key’s value from SO
function getVal(key) {
return myLocalSO.data[key];
trace(myLocalSO.data[key] +” received from “+key);
}
function countVisit() {
//if first visit
if (getVal(‘visitCount’) == undefined) {
//create date for now and store in cookie
var todayDate:Date = new Date();
setVal(‘date’, todayDate);
trace(“creating date”);
//start/reset counting visits
var visitCount = 0;
//notice allTimeVisitCount is not reset, but stored still as a var in actionscript
}
//not first visit
else {
visitCount = getVal(‘visitCount’);
allTimeVisitCount = getVal(‘allTimeVisitCount’);
}
//increment visit counter
setVal(‘visitCount’, visitCount+1);
setVal(‘allTimeVisitCount’, allTimeVisitCount+1);
//feedback of visit counting
visitsFeedback.text = getVal(‘visitCount’);
allTimeVisitsFeedback.text = getVal(‘allTimeVisitCount’);
}
//feedback of cookie contents
function cookieFeedback() {
//in defined print coordinate contents
cookiex.text = getVal(‘circleX’) == undefined ? “no cookie” : getVal(‘circleX’);
cookiey.text = getVal(‘circleY’) == undefined ? “no cookie” : getVal(‘circleY’);
//if not easing assign coordinates from cookie
if (!ease) {
myCookie._x = getVal(‘circleX’);
myCookie._y = getVal(‘circleY’);
}
//set target to cookie coordinates
else {
ctargetx = getVal(‘circleX’);
ctargety = getVal(‘circleY’);
}
//if name then trace cookie contents
if (getVal(‘name’) != undefined) {
visitorFeedback.text = “Returning Visitor”;
nameInput.text = getVal(‘name’);
ageInput.text = getVal(‘age’);
}
//no name then a new visitor
else {
visitorFeedback.text = “First Time Visitor”;
nameInput.text = “”;
ageInput.text = “”;
}
calculateCookieAge();
}
function calculateCookieAge() {
//make a date now
todayDate = new Date();
//get the cookie’s stored date
cookieDate = getVal(‘date’);
//difference between two dates
cookieDateAge = Math.floor(todayDate – cookieDate);
//convert miliseconds to a timecode
cookieAge.text = msToTimeCode(cookieDateAge);cookieDateAge;
}
//convert miliseconds to a hh:mm:ss
function msToTimeCode(ms) {
//make sure value is within bounds. if a number grater than zero and less than the duration of video
if (isNaN(ms) || ms< 0) {
ms = 0;
}
//find seconds
var sec = ms/1000;
//find minutes
var min = Math.floor(sec/60);
//adjust seconds
sec = sec - min*60;
//find hours
var hour = Math.floor(min/60);
//adjust minutes
min = min - hour*60;
//floor seconds down to whole number
sec = Math.floor(sec);
//make time code with hours
if (hour == 0) {
if (sec < 10) {
sec = "0"+sec;
}
if (min < 10) {
min = "0"+min;
}
var tc = min+":"+sec;
}
//make time code without hours
else {
if (sec < 10) {
sec = "0"+sec;
}
if (min < 10) {
min = "0"+min;
}
var tc = hour+":"+min+":"+sec;
}
return tc;
}////// Actionscript attached to Objects/handlers ////////////place data on stage into cookie (circle coordinates and input text)
setCookieButton.onRelease = function() {
setVal('circleX', myCircle._x);
setVal('circleY', myCircle._y);
setVal('name', nameInput.text);
setVal('age', ageInput.text);
//update the display on stage
cookieFeedback();
}
//make random coordinates on stage
randomButton.onRelease = function() {
//if not easing assign coordinates to myCircle
if (!ease) {
myCircle._x = Math.random() * (Stage.width - w);
myCircle._y = Math.random() * (Stage.height - w);
}
//if easing assign coordinates to myCircle's target coords
else {
targetx = Math.random() * (Stage.width - w);
targety = Math.random() * (Stage.height - w);
}
}myCircle.onPress = function() {
this.startDrag();
dragging = true;
lineStyle(1, 200, 30);
}myCircle.onRelease = myCircle.onReleaseOutside = function() {
targetx = this._x;
targety = this._y;lineStyle(1, 0, 50);dragging = false;
this.stopDrag();
}myCircle.onEnterFrame = function() {
//print position feedback
currentx.text = this._x;
currenty.text = this._y;
//if eas move to target
if (ease) {
if (!dragging) {
moveTo(this._x+w, this._y+w);
this._x+=(targetx-this._x)/speed;
this._y+=(targety-this._y)/speed;
}
//draw line
lineTo(this._x+w, this._y+w);
}
}myCookie.onEnterFrame = function() {
//if ease move cookie to target
if (ease) {
this._x+=(ctargetx-this._x)/speed;
this._y+=(ctargety-this._y)/speed;
}
calculateCookieAge();
}//Position from Cookie
cookieButton.onRelease = function() {
//if not easing set coordinates from cookie
if (!ease) {
myCircle._x = getVal('circleX');
myCircle._y = getVal('circleY');
}
//if easing set target coordinates from cookie
else {
targetx = getVal('circleX');
targety = getVal('circleY');
}
}
easeBtn.onRelease = function () {
//toggle easing
ease = !ease;
//advance the frame of this button...
this.play();
}
clearCookieBtn.onRelease = function() {
//clear the cookie (swipe all data)
myLocalSO.clear();
//restart visit count
countVisit();
//read cookie and give feedback
cookieFeedback();
}
[/cc]
Source
download the source for this example: sharedObject.fla
Update to WordPress 2.5
Circlecube Blog is now enjoying the speed and ease of the latest WordPress, 2.5 is hot.
Enjoy! I know I am, thanks WordPress
Note: So far my theme and every plugin are functioning perfectly!
XML and Flash Actionscript made Easy | Parse XML to Object | Tutorial
XML and flash is something that always seemed to be more complicated than it needed to be. Then I had an idea to parse the xml nodes into actionscript as objects, that would make working with xml tons easier for me, I could just parse it once and then forget about the xml, I could refer to something with the familiar dot syntax rather than worry about firstChild and nextChild and so forth…
This is for AS2. (AS3 has similar functionality built-in via E4X!)
And then I found someone who’d already done that with XML2Object.as, here it is:
[email protected] Class
Actionscript Class:
[cc lang=”actionscript” tab_size=”2″ lines=”40″]
//////////////////
// – Derived from code written by Alessandro Crugnola – http://www.sephiroth.it/file_detail.php?id=129#
// – Refactored and documented by Phil Powell – http://www.sillydomainname.com
// – 25 July 2006 – Added helper method to sanitize Windows line breaks.
//////////////////
// Convert an XML object to an object with nested properties.
//
// Example usage:
//
// import net.produxion.util.XML2Object;
// var contentObj:Object;
// var xml:XML = new XML();
// var xmlLoaded = function( success:Boolean )
// {
// if( success )
// {
// contentObj = XML2Object.deserialize( this );
// this[‘timeline’].play();
// }
// }
//
// xml.ignoreWhite = true;
// xml[‘timeline’] = this;
// xml.onLoad = xmlLoaded;
// xml.load( ‘some.xml’ );
//
/////////////////
// What do you get back?
//
//
//
//
//http://somewhere.com
//http://somewhere-else.com
//
//
// Becomes:
//
// contentObj.content.title.data => “My Title”
// contentObj.content.links.title.data => “Here be links!”
// contentObj.content.links.link => [Array]
// contentObj.content.links.link[0].data => “http://somewhere.com”
// contentObj.content.attributes.created => “22-May-2006”
/////////////////
class XML2Object {private var _result:Object;
private var _xml:XML;
private var _path:Object;
private static var xml2object:XML2Object;public function XML2Object()
{
this._result = new Object();
}
public static function deserialize( xml:XML ):Object
{
xml2object = new XML2Object();
xml2object.xml = xml;
return xml2object.nodesToProperties();
}
public function get xml():XML
{
return _xml;
}
public function set xml( xml:XML ):Void
{
this._xml = xml;
}
private function nodesToProperties( parent:XMLNode, path:Object, name:String, position:Number ):Object
{
var nodes:Array;
var node:XMLNode;
path == undefined ? path = this._result : path = path[name];
if( parent == undefined) parent = XMLNode( this._xml );
if( parent.hasChildNodes() )
{
nodes = parent.childNodes;
if (position != undefined) path = path[position];
while( nodes.length > 0 )
{
node = XMLNode( nodes.shift() );
if ( node.nodeName != undefined )
{
var obj = new Object();
obj.attributes = node.attributes;
obj.data = sanitizeLineBreaks( node.firstChild.nodeValue );
if( path[node.nodeName] != undefined )
{
if( path[node.nodeName].__proto__ == Array.prototype )
{
path[node.nodeName].push( obj );
}
else
{
var copyObj = path[node.nodeName];
delete path[node.nodeName];
path[node.nodeName] = new Array();
path[node.nodeName].push( copyObj );
path[node.nodeName].push( obj );
}
position = path[node.nodeName].length – 1;
}
else
{
path[node.nodeName] = obj;
position = undefined;
}
name = node.nodeName;
}
if( node.hasChildNodes() )
{
this.nodesToProperties( node, path, name, position );
}
}
}
return this._result;
}
private function sanitizeLineBreaks( raw:String )
{
if( raw.indexOf( “\r\n” ) > -1 )
{
return raw.split( “\r\n” ).join( “\n” );
}
return raw;
}
}
[/cc]
Example:
[kml_flashembed fversion=”9.0.0″ movie=”https://circlecube.com/circlecube/wp-content/uploads/sites/10/2008/04/xmltoobject.swf” targetclass=”flashmovie” publishmethod=”dynamic” width=”500″ height=”400″]
[/kml_flashembed]
Source:
Here is my example file. But since you cant really see Objects in the code on the stage, I’ve included a recursive trace function to loop through the object and print the data.
[cc lang=”actionscript” tab_size=”2″ lines=”40″]
import XML2Object;
var xmlObject:Object;
var xml:XML = new XML();
var xmlLoaded = function( success:Boolean ){
if( success ) {
xmlObject = XML2Object.deserialize( this );
this[‘timeline’].play();
recurseTrace(xmlObject, ” “);
myTrace(“\n\n”)
myTrace(“xmlObject.catagories.catagory[10].name.data = “+xmlObject.catagories.catagory[10].name.data);
}
}
xml.ignoreWhite = true;
xml.onLoad = xmlLoaded;
xml.load( ‘sampleXML.xml’ );
function recurseTrace(info:Object, indent:String) {
for (var i in info) {
if (info[i] == null){}
else if (typeof info[i] == “object”) {
myTrace(indent + i + ” -“);
recurseTrace(info[i], indent);
}
else {
myTrace(indent + i + ” = ” + info[i] +”, “);
}
}
}
function myTrace(myLine:String){
feedback.text += “|”+myLine;
trace(myLine);
}
[/cc]
And here’s my sample xml file: (it’s the same one I use in my Dynamic Flash Scrolling Link List files)
[cc lang=”xml” tab_size=”2″ lines=”40″]
[/cc]
Download:
Here’s the XML2Object.as class: XML2Object.as class
Here’s a zip containing everything and the working example: xmlToObject.zip
Poll Results are in!
You have spoken, and here’s the Flash and XML made easy Post!
XML and Flash Actionscript made Easy | Parse XML to Object | Tutorial
[poll=4]
Be sure to vote on the new poll, for your Most Wanted Post (here or over in the sidebar)
[poll=5]
Choose your most wanted post(s):
- Flash cookie | Shared Object
- Reference Dynamic Instances in Actionscript
- Flashvar
- Visual Flash Preloader
- Dynamic 3d space | Floating Sketches Tutorial
Stomper Scrutinizer Browser AIR App
Software for viewing websites through a simulated fovea vision. Since not everyone could set-up, let alone afford a real eye-tracker. This software uses the mouse pointer as the user’s focal point, or foveal view. It blurs everything except where your focal point (the mouse) is. It is helpful because it forces you to re-think web design from an extreme usability standpoint. This browser software was built using AIR and Flex. Using this software as an eye-tracking simulation, you can get a better idea of how users interact with your site design.
I was responsible for programming and designing some key functionality of the app: the menu bar logic, bookmarking engine, capturing and saving of screenshots, and the loading bar which shows page load progress, and the overall browser chrome/skin.
Custom Flash Video Player @ FreeIQ and StomperNet
The flash video player designed and developed for Free IQ and StomperNet. Plays video and audio content for a user. I implemented 85% of the actionscript, creating intuitive interactivity and functionality. External xml plsylist, author biography display, content details, share by email, social bookmarking, get embed codes, and more. Sleek design for maximum intuitive user engagement including navigable playlist, author biography, video detail, embedding, email, social bookmarking, volume control, full screen, multiple size options, etc.
More About Squambido
Dynamic Flash Scrolling Link List XML driven Component on FlashDen
Go get the file at ActiveDen
Dynamic Scrolling Link List XML driven (No Wrap)
An interactive link list. Vertically scrolling list of links or just text. Could be used for a nav menu or a link list, or even just a scrolling list. Scroll speed calculated dynamically from mouse position to give not only scrolling control, but also speed control. Reads an external XML file containing just titles and url paths and creates this interactive click-able link list! On click the link is highlighted and on release loads the url either in a blank window or not (configurable). On rollover the list item grows with animation and is highlighted (all configurable, size speed etc). Once end of list is reached scrolling stops, another version is available with a wrap-around feature: Dynamic Scrolling Link List XML driven Auto wrapping
[kml_flashembed fversion=”9.0.0″ movie=” https://circlecube.com/circlecube/wp-content/uploads/sites/10/2008/03/LinkListNoWrap.swf” targetclass=”flashmovie” publishmethod=”dynamic” width=”550″ height=”250″]
[/kml_flashembed]