#tweetcoding

If you didn’t know, Grant Skinner has introduced an interesting competition called tweetcoding!

Mixing as3 with the 140 character limit of tweeting he calls for the community to tweet visually interesting source code.

I’ve played a bit with it and tweeted my first #tweetcoding entry! See more tweetcoding here

[cc lang=”actionscript”]
g.clear(),o[++i]={x:mouseX,y:mouseY,c:r()*0xFFFFFF};for each(k in o)k.c*=.9,g.beginFill(k.c),ls(i,k.c),g.drawCircle(k.x,k.y,1),g.endFill();
[/cc]

Want to see my entry? Here it is!

tweetcode_circlecube_a png

Random Movement | Brownian revisited for as3

I have had feedback that certain random movements I program are a bit “jumpy”. Such as my old brownian movement tutorial and I really noticed it in my last tutorial, the parallax 3d depth effect tutorial. I’ve been thinking about it and looking around at some code and now have this updated brownian movement example! Updated for as3 as well as making it less jumpy.

as3brownian thumb pngFirst I’ll explain what I’ve found to be the reason of the jumpiness. And then explain and show what can be done to make this movement be more smooth.

So to examine the old jumpy code. Jump back to the first version post here. I think my technique was well thought out here, but the application was poor. It was recalculating the velocities every single frame and then incrementing the coordinate positions by the newly calculated velocities… This is where the jumpiness comes in. Even though the random value was named velocity, it didn’t actually affect the dot’s velocity, it was just a variable that stored the random value used to move the current x/y coordinates.
To help the animation be more smooth, the velocity needs to be more smooth. The velocity, rather than calculating it fresh each frame, should be randomly modified each frame. And then the new velocity will calculate the new ‘random’ position. Another addition is to introduce another force to dampen the velocity over time, so things don’t get too crazy…

Steps:

  1. Modify velocity randomly
  2. With velocity and current position, calculate a new position
  3. Dampen the velocity

Example:

Here I have a velocity for the x coordinate as well as the y. I’m also experimenting with a z velocity. This adjusts the alpha and scale for depth perception. It doesn’t actually edit the depth or layer the dot shows up on the stage however… keyword here: experimenting. 🙂
[kml_flashembed fversion=”8.0.0″ movie=”https://circlecube.com/circlecube/wp-content/uploads/sites/10/2009/02/as3random_brownian_movement.swf” targetclass=”flashmovie” publishmethod=”dynamic” width=”550″ height=”550″ wmode=”transparent”]

Get Adobe Flash player

[/kml_flashembed]

Actionscript:

[cc lang=”actionscript”]
//number of balls
var numBalls:uint = 50;
var defaultBallSize:uint = 30;

//init
makeDots();

function makeDots():void {
//create desired number of balls
for (var ballNum:uint=0; ballNum stage.stageWidth) {
thisBall.x = 0 – thisBall.width;
}
else if(thisBall.x < 0 - thisBall.width) { thisBall.x = stage.stageWidth; } if(thisBall.y > stage.stageHeight) {
thisBall.y = 0 – thisBall.height;
}
else if(thisBall.y < 0 - thisBall.height) { thisBall.y = stage.stageHeight; }if (thisBall.scaleX > maxScale){
thisBall.scaleX = thisBall.scaleY = maxScale;
}
else if (thisBall.scaleX < minScale){ thisBall.scaleX = thisBall.scaleY = minScale; } if (thisBall.alpha > maxAlpha){
thisBall.alpha = maxAlpha;
}
else if (thisBall.alpha < minAlpha){ thisBall.alpha = minAlpha; } }function randomColor():Number{ return Math.floor(Math.random() * 16777215); } [/cc]

Source:

as3random_brownian_movement.fla

Foundation Actionscript 3.0 Animation: Making Things Move! | Review

as3animation coverKeith Peter‘s Foundation Actionscript 3.0 Animation: Making Things Move!

Can I just say WOW! Being a student of art and animation before turning to the flash world, I love how Keith is able to explain programming in terms that are very easy to understand and follow. I’ve been a huge fan of his since I first peeked at Flash Math Creativity and Flash Math Creativity, Second Edition. I then followed to his bit-101 site and devoured his tutorials there: gravity, easing, elasticity, etc…

This book helps me transition all those techniques I’ve incorporated into my practices from actionscript 2 to actionscript 3. He also teaches me more about object oriented programming with the same simplicity he explained gravity years ago. It’s a great read and an essential part of my collection. I could safely say that I’ve learned more (at least as much as) from Keith’s work than anyone else in the industry. Anything from him always make sense and inspires my code and projects to be better. So go get his book to support him!

Also, friends of ed makes available the source code that goes with the text here.

Thanks Keith — and keep up the great work!

Dynamic 3d space | Floating Sketches Tutorial

parallax_thumbI’ve had quite a few questions about how to make depth in flash. Earlier (like, 2 years ago) I put up an experiment file to give some interactive depth to some sketchbook sketches, see Floating Sketches. I’ve finally gotten around to translating that into as3. It’s still the same basic idea, Create layers of levels, and have each one respond to the mouse a little differently. The ‘closer’ depths will move faster while the farther away depths will be slower. A simple technique called Parallax.

  1. Seperate the scene into layers
  2. Place the layers in the correct depth
  3. Make closer layers react fast and farther layers slower

Example

[kml_flashembed fversion=”8.0.0″ movie=”https://circlecube.com/circlecube/wp-content/uploads/sites/10/2009/01/depth.swf” targetclass=”flashmovie” publishmethod=”dynamic” width=”550″ height=”550″]

Get Adobe Flash player

parallax_thumb
[/kml_flashembed]

Actionscript

[cc lang=”actionscript”]
//define number of layer.
var numLayers:uint = 15;
//number of items in a layer
var numBallsPerLayer:uint = 100;
var defaultBallSize:uint = 25;

var stageWidth3d:uint = 800;
var stageHeight3d:uint = 800;

var layers:Array = new Array();
//init
makeMatrix();
//3d created by layers and placing objects on each layer – the layer has it’s own distance, simulated by movement and alpha

function makeMatrix():void {
//walk through desired number of layers
for (var layerNum:uint=0; layerNumSource

depth.fla

How to as3 resize a movieClip and constrain proportions | Actionscript Tutorial

constrain proportions jpgI’ve had that exact task numerous time while scripting actionscript. I have a source image loaded externally or a mc within the program and I need to fit it into a certain area (width x height) but keep the aspect ratio the same or as photoshop calls it “constrain proportions”. I’ve done this with fancy and not so fancy formulas and equations, but finally I had it and created a simple function that would do it every time. Figured it was worth sharing cause if I’ve googled it before then others most likely will too!

This is more than just setting the width and height of an object, because that way the image is easily skewed and the natural proportions are messed up. If you want to just use scale you need to know the dimensions of the image being resized, and that’s just not scalable (no pun intended).

What we have to do is to do both. Assign the width and height to skew it, and then scale it to correct the proportion. So if we want to resize an image when we don’t know it’s current size to fit into a 300 pixel square we set the width and height of that image to 300 and then a bit of logic that can be summed up in one line:
mc.scaleX < mc.scaleY ? mc.scaleY = mc.scaleX : mc.scaleX = mc.scaleY;
That says if the x scale is larger than the y scale set the x to the y scale amount, and vice versa. It's basically setting both scales to the smaller of the two. This works because we don't know the original size of the image, but actionscript does. scaleX and scaleY are ratios of the current width and height to the originals. A little complicated I know, but that's why I've made the function below. I know how to use it and now I don't have to think about skewing and then scaling back to keep my aspect ratio or proportion. You should see how to use it just by looking at it:
resizeMe(mc:MovieClip, maxW:Number, maxH:Number=0, constrainProportions:Boolean=true)
Pass in the movieClip you want to resize, and the size you want it to fit into. So with the same example above, just do
resizeMe(image, 300);

Example

Here's an interactive example to show what I mean. It loads an external image and you click and drag the mouse around to resize it. To toggle whether you want to constrain proportions use the space bar. Type a url to any image you want to test it with and press load, or hit 'enter'.
[kml_flashembed fversion="9.0.0" movie="https://circlecube.com/circlecube/wp-content/uploads/sites/10/2009/01/constrainproportions.swf" publishmethod="dynamic" width="550" height="550"]

Get Adobe Flash player

[/kml_flashembed]

Here's a screenshot of me playing with a photo in here NOT constraining proportions.
constrain proportions jpg

Source (AS3)

The resizing function
[cc lang="actionscript"]
//The resizing function
// parameters
// required: mc = the movieClip to resize
// required: maxW = either the size of the box to resize to, or just the maximum desired width
// optional: maxH = if desired resize area is not a square, the maximum desired height. default is to match to maxW (so if you want to resize to 200x200, just send 200 once)
// optional: constrainProportions = boolean to determine if you want to constrain proportions or skew image. default true.
function resizeMe(mc:MovieClip, maxW:Number, maxH:Number=0, constrainProportions:Boolean=true):void{
maxH = maxH == 0 ? maxW : maxH;
mc.width = maxW;
mc.height = maxH;
if (constrainProportions) {
mc.scaleX < mc.scaleY ? mc.scaleY = mc.scaleX : mc.scaleX = mc.scaleY; } } [/cc]The full source [cc lang="actionscript"] var defaultUrl:String = "https://circlecube.com/circlecube/wp-content/uploads/sites/10/2008/11/circlecubelogo4.png"; var image:MovieClip = new MovieClip(); loadImage(); function loadImage(url:String=""):void { if (url == "" || url == defaultToLoadString) url = defaultUrl; //clear image image.visible = false; image = new MovieClip(); //add image var ldr:Loader = new Loader(); var urlReq:URLRequest = new URLRequest(url); trace("loading image: " + url); ldr.load(urlReq); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, imageCompleteHandler); image.addChild(ldr); addChild(image); }function imageCompleteHandler(e:Event):void { resizeMe(image, stage.stageWidth) }//The resizing function // parameters // required: mc = the movieClip to resize // required: maxW = either the size of the box to resize to, or just the maximum desired width // optional: maxH = if desired resize area is not a square, the maximum desired height. default is to match to maxW (so if you want to resize to 200x200, just send 200 once) // optional: constrainProportions = boolean to determine if you want to constrain proportions or skew image. default true. function resizeMe(mc:MovieClip, maxW:Number, maxH:Number=0, constrainProportions:Boolean=true):void{ maxH = maxH == 0 ? maxW : maxH; mc.width = maxW; mc.height = maxH; if (constrainProportions) { mc.scaleX < mc.scaleY ? mc.scaleY = mc.scaleX : mc.scaleX = mc.scaleY; } }var constrainOn:Boolean = true; var isPressed:Boolean = false;stage.addEventListener(MouseEvent.MOUSE_MOVE, moved); stage.addEventListener(MouseEvent.MOUSE_DOWN, pressed); stage.addEventListener(MouseEvent.MOUSE_UP, released); stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownListener);function keyDownListener(e:KeyboardEvent) { if (e.keyCode == 32){//spacebar toggled(e); } if(e.keyCode == 13){//enter loadImagePress(e); } }function moved(e:Event):void{ if (isPressed) resizeMe(image, mouseX, mouseY, constrainOn); } function pressed(e:MouseEvent):void{ isPressed = true; moved(e); } function released(e:MouseEvent):void{ isPressed = false; } function toggled(e:Event):void{ constrainOn = !constrainOn; moved(e); } var defaultToLoadString:String = "type url of image to load"; toLoad.text = defaultToLoadString; toLoad.addEventListener(FocusEvent.FOCUS_IN, toLoadFocus); toLoad.addEventListener(FocusEvent.FOCUS_OUT, toLoadBlur); function toLoadFocus(e:FocusEvent):void{ if (toLoad.text == defaultToLoadString) toLoad.text = ""; } function toLoadBlur(e:FocusEvent):void{ if (toLoad.text == "") toLoad.text = defaultToLoadString; } loadBtn.addEventListener(MouseEvent.CLICK, loadImagePress); function loadImagePress(e:Event):void{ loadImage(toLoad.text); } [/cc]

Download

constrainProportions.fla

And as usual, let me know if you've got any comments questions or suggestions! Thanks,

asfunction (TextEvent.LINK) Tutorial for AS3 | Flash HTML Link to call actionscript function | Tutorial

Overview

Earlier I wrote a tutorial article about asfunction in as2. Now that I’ m into as3, surprise surprise asfunction has been depreciated and now to replace it is the LINK TextEvent. Dispatched when a user clicks a hyperlink in an HTML-enabled text field, where the URL begins with “event:”. The remainder of the URL after “event:” will be placed in the text property of the LINK event.
This differs from the asfunction method in that we must add an event listener (addEventListener) to the textField object, the event listener specifies which function will be called in the event of a link click and there is no way to send arguments along with the event (AFAIK). But it’s easy enought to use one link event function for all your link events and put in a simple switch statement to coordinate the desired results…

Steps

  1. Use event in the href attribute. (href=”event:eventText”)
  2. Listen to the textField (theTextField.addEventListener(TextEvent.LINK, linkHandler);)
  3. Handle the link event (function linkHandler(linkEvent:TextEvent):void {…)

Example

[kml_flashembed fversion=”9.0.0″ movie=”https://circlecube.com/circlecube/wp-content/uploads/sites/10/2008/12/textlinkevent_as3.swf” publishmethod=”dynamic” width=”550″ height=”400″]

Get Adobe Flash player

[/kml_flashembed]

Actionscript

[cc lang=”actionscript”]
var myHTMLText:String = “Sample text in an html enabled text box.\n”+
“Here’s a normal link to circlecube putting the link into the href attribute like normal!\n”+
Click this circlecube, to see the text event link in action! \n”+
“And some more links that don’t go anywhere, but they do call functions in actionscript. “+
“Click this to move UP, click me move back “+
DOWN.\n”+
“Also, one last example click for a trace test“;

//create and initialize css
var myCSS:StyleSheet = new StyleSheet();
myCSS.setStyle(“a:link”, {color:’#0000CC’,textDecoration:’none’});
myCSS.setStyle(“a:hover”, {color:’#0000FF’,textDecoration:’underline’});
myHTML.styleSheet = myCSS;
myHTML.htmlText = myHTMLText;

myHTML.addEventListener(TextEvent.LINK, linkHandler);

function linkHandler(linkEvent:TextEvent):void {
switch (linkEvent.text) {
case “clickLink”:
clickLink();
break;
case “moveUp”:
moveUp();
break;
case “moveDown”:
moveDown();
break;
default:
giveFeedback(linkEvent.text);
}
}
//function to be called from html text
function clickLink():void {
giveFeedback(“Hyperlink clicked!”);
var myURL:String = “https://circlecube.com/circlecube”;
var myRequest:URLRequest = new URLRequest(myURL);
try {
navigateToURL(myRequest);
}
catch (e:Error) {
// handle error here
giveFeedback(e);
}
}

//another function to be called from html text, recieves one argument
function moveUp():void {
feedback.y -= 10;
giveFeedback(“Up”);
}

//a simple trick to allow passing of multiple arguments
function moveDown():void {
feedback.y += 10;
giveFeedback(“Down”);
}

function giveFeedback(str):void {
trace(str);
feedback.appendText(str +”\n”);
feedback.scrollV = feedback.maxScrollV;
}
[/cc]

Source

Download the fla here: textlinkevent_as3.fla

StomperNet Strikes Again! with FormulaFIVE

StomperNet has been a ‘buzz’.

After Andy’s ‘Mea Culpa‘ why wouldn’t it be…

But this is so much better and bigger, learning many lessons from the last launch – StomperNet strikes again!

Teamed up with Paul Lemberg a new product called FormulaFIVE (F5 for short).

Just launched a video to excite the industry!
So check out stomperf5.com now!

formula five landing page

Learning ActionScript 3.0: A Beginner's Guide | Book Review

Rich Shupe and Zevan Rosser’s Learning ActionScript 3.0: A Beginner’s Guide.

This book is published by O’Reilly and is part of the Adobe Developer Library.

This book was a great way for me to move into as3. I’m coming from a visual design background with little formal programming training, to know more of my background check my about page. Being mostly self taught, I found myself learning about basic programming skills with this book. This book helped me catch up to the as3 world and I began doing some really cool things in flash once I had a base for understanding all the differences and new things in as3.

I really enjoyed the visual aspects of this book as well. Many of the diagrams and illustrations have the hand drawn look. Like so:




I would recommend this book to anyone who wants to better understand actionscript and actionscrip3 more specifically. It’s a great helper at migrating from as2 to as3. On the cover, it claims to teach “everything needed for non-traditional programmers–web designers, GUI-based Flash developers, those new to Actionscript, visual learners–to understand how Actionscript works and how to use it in everyday projects.” I would agree with that whole-heartedly. All I can say is that after reading it and working through some of the samples included, I better understand AS3 and am confident that through the foundation it has helped me lay I will soon become an actionscript ninja.

Thanks Ryan and Zevan!