# Dynamic 3d space | Floating Sketches Tutorial

I’ve had quite a few questions about how to make depth in flash. Earlier (like, 2 years ago) I put up an experiment file to give some interactive depth to some sketchbook sketches, see Floating Sketches. I’ve finally gotten around to translating that into as3. It’s still the same basic idea, Create layers of levels, and have each one respond to the mouse a little differently. The ‘closer’ depths will move faster while the farther away depths will be slower. A simple technique called Parallax.

1. Seperate the scene into layers
2. Place the layers in the correct depth
3. Make closer layers react fast and farther layers slower

## Example

[kml_flashembed fversion=”8.0.0″ movie=”https://circlecube.com/circlecube/wp-content/uploads/sites/10/2009/01/depth.swf” targetclass=”flashmovie” publishmethod=”dynamic” width=”550″ height=”550″]

[/kml_flashembed]

## Actionscript

[cc lang=”actionscript”]
//define number of layer.
var numLayers:uint = 15;
//number of items in a layer
var numBallsPerLayer:uint = 100;
var defaultBallSize:uint = 25;

var stageWidth3d:uint = 800;
var stageHeight3d:uint = 800;

var layers:Array = new Array();
//init
makeMatrix();
//3d created by layers and placing objects on each layer – the layer has it’s own distance, simulated by movement and alpha

function makeMatrix():void {
//walk through desired number of layers
for (var layerNum:uint=0; layerNumSource

depth.fla

## 4 thoughts on “Dynamic 3d space | Floating Sketches Tutorial”

1. Charlie Tlatenchi says:

Wow this is great! thanks for the post.

2. Hi, very awesome work ! i build my website in as2 but i want to rebuild in as3

i have a similar source for the float background controlled by the mouse in as2

I am very interesting by your code but i am a beginner in as3 i am a graphic designer not a developer and it’s very hard for me :/

it’s possible to have an help to modify your source for obtain the similar effect with white stars ?