Rollover elastic bounce rezise

Flash experiment that could be used for navigation. Rollover each area and watch them all resize themself to accomodate the growing box. It’s pretty fun to play with.

Example

[kml_flashembed publishmethod=”dynamic” fversion=”9.0.0″ movie=”https://circlecube.com/circlecube/wp-content/uploads/sites/10/2007/07/rolloverresizeevan.swf” width=”550″ height=”400″ targetclass=”flashmovie”]

Get Adobe Flash player

[/kml_flashembed]
I’m sure there is a way to simplify the code, but this worked so there was no need.

Actionscript

[cc lang=”actionscript” tab_size=”2″ lines=”70″]
import mx.transitions.easing.*;
import mx.transitions.Tween;
var normWidth:Number = mc_1._width;
mc1x = mc_1._x;
mc2x = mc_2._x;
mc3x = mc_3._x;
mc4x = mc_4._x;
mc_1.onRollOver = function ():Void {
//Tween( obj:Object, prop:String, func:Function, begin:Number, finish:Number, duration:Number, useSeconds:Boolean )
//Double in size
var mc1Width:Tween = new Tween (mc_1, “_width”, Elastic.easeOut, normWidth, normWidth * 2, 1, true);
mc_1.gotoAndPlay(“over”);
//Shrink by 33% and move 66% along using width
var mc2Width:Tween = new Tween (mc_2, “_width”, Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, mc2x, (mc2x) + (normWidth * 2 / 3), 1, true);
//Shrink by 33% and move 33% along using width
var mc3Width:Tween = new Tween (mc_3, “_width”, Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
var mc3X:Tween = new Tween (mc_3, “_x”, Elastic.easeOut, mc3x, (mc3x) + (normWidth * 1 / 3), 1, true);
//Shrink by 33%, no need to move as already in position
var mc4Width:Tween = new Tween (mc_4, “_width”, Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
//trace(“rollOver 1”);
};
mc_1.onRollOut = function ():Void {
//Return to normal width
var mc1Move:Tween = new Tween (this, “_width”, Elastic.easeOut, normWidth * 2, normWidth, 1, true);
mc_1.gotoAndStop(“up”);
//Return to normal width and use mc_1 as basis for x
var mc2Width:Tween = new Tween (mc_2, “_width”, Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, (mc2x) + (normWidth * 2 / 3), mc2x, 1, true);
//var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, mc_2._x, mc_1._x + (normWidth*2), 1, true);
//Return to normal width and use mc_4 as basis for x
var mc3Width:Tween = new Tween (mc_3, “_width”, Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
var mc3X:Tween = new Tween (mc_3, “_x”, Elastic.easeOut, (mc3x) + (normWidth * 1 / 3), mc3x, 1, true);
//Return to normal width
var mc4Width:Tween = new Tween (mc_4, “_width”, Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
//trace(“rollOut 1”);
};
mc_2.onRollOver = function ():Void {
//Double in size and move left 33%
var mc2Width:Tween = new Tween (mc_2, “_width”, Elastic.easeOut, normWidth, normWidth * 2, 1, true);
var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, mc2x, (mc2x) + (normWidth * 2 / 3), 1, true);
mc_2.gotoAndPlay(“over”);
//Tween( obj:Object, prop:String, func:Function, begin:Number, finish:Number, duration:Number, useSeconds:Boolean )
//shrink by 33% mc1
var mc1Width:Tween = new Tween (mc_1, “_width”, Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
//var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, mc_2._x, (mc_2._x) + (mc_2._width*2/3), 1, true);
//Shrink by 33% and move 33% along using width
var mc3Width:Tween = new Tween (mc_3, “_width”, Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
var mc3X:Tween = new Tween (mc_3, “_x”, Elastic.easeOut, mc3x, (mc3x) + (normWidth * 1 / 3), 1, true);
//Shrink by 33%, no need to move as already in position
var mc4Width:Tween = new Tween (mc_4, “_width”, Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
//trace(“rollOver 2”);
};
mc_2.onRollOut = function ():Void {
//Return to normal width and position
var mc2Move:Tween = new Tween (this, “_width”, Elastic.easeOut, normWidth * 2, normWidth, 1, true);
var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, (mc2x) + (normWidth * 2 / 3), mc2x, 1, true);
mc_2.gotoAndStop(“up”);
//Return to normal width and use mc_1 as basis for x
var mc1Width:Tween = new Tween (mc_1, “_width”, Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
//var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, mc_2._x, mc_1._x + (normWidth*2), 1, true);
//Return to normal width and use mc_4 as basis for x
var mc3Width:Tween = new Tween (mc_3, “_width”, Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
var mc3X:Tween = new Tween (mc_3, “_x”, Elastic.easeOut, (mc3x) + (normWidth * 1 / 3), mc3x, 1, true);
//Return to normal width
var mc4Width:Tween = new Tween (mc_4, “_width”, Elastic.easeOut,normWidth * 2 / 3, normWidth, 1, true);
//trace(“rollOut 2”);
};
mc_3.onRollOver = function ():Void {
//Double in size and move left 33%
var mc3Width:Tween = new Tween (mc_3, “_width”, Elastic.easeOut, normWidth, normWidth * 2, 1, true);
var mc3X:Tween = new Tween (mc_3, “_x”, Elastic.easeOut, mc3x, (mc3x) + (normWidth * 1 / 3), 1, true);
mc_3.gotoAndPlay(“over”);
//Tween( obj:Object, prop:String, func:Function, begin:Number, finish:Number, duration:Number, useSeconds:Boolean )
//shrink by 33% mc1
var mc1Width:Tween = new Tween (mc_1, “_width”, Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
//var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, mc_2._x, (mc_2._x) + (mc_2._width*2/3), 1, true);
//Shrink by 33% and move 33% along using width
var mc2Width:Tween = new Tween (mc_2, “_width”, Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, mc2x, (mc2x) + (normWidth * -2 / 3), 1, true);
//Shrink by 33%, no need to move as already in position
var mc4Width:Tween = new Tween (mc_4, “_width”, Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
//trace(“rollOver 3”);
};
mc_3.onRollOut = function ():Void {
//Return to normal width and position
var mc3Move:Tween = new Tween (this, “_width”, Elastic.easeOut, normWidth * 2, normWidth, 1, true);
var mc3X:Tween = new Tween (mc_3, “_x”, Elastic.easeOut, (mc3x) + (normWidth * 1 / 3), mc3x, 1, true);
mc_3.gotoAndStop(“up”);
//Return to normal width and use mc_1 as basis for x
var mc1Width:Tween = new Tween (mc_1, “_width”, Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
//var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, mc_2._x, mc_1._x + (normWidth*2), 1, true);
//Return to normal width and use mc_4 as basis for x
var mc2Width:Tween = new Tween (mc_2, “_width”, Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, (mc2x) + (normWidth * -2 / 3), mc2x, 1, true);
//Return to normal width
var mc4Width:Tween = new Tween (mc_4, “_width”, Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
//trace(“rollOut 3”);
};
mc_4.onRollOver = function ():Void {
//shrink in size and move left 33%
var mc3Width:Tween = new Tween (mc_3, “_width”, Elastic.easeOut, normWidth, normWidth * 2/3, 1, true);
var mc3X:Tween = new Tween (mc_3, “_x”, Elastic.easeOut, mc3x, (mc3x) + (normWidth * – 3 / 3), 1, true);
//Tween( obj:Object, prop:String, func:Function, begin:Number, finish:Number, duration:Number, useSeconds:Boolean )
//shrink by 33% mc1
var mc1Width:Tween = new Tween (mc_1, “_width”, Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
//var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, mc_2._x, (mc_2._x) + (mc_2._width*2/3), 1, true);
//Shrink by 33% and move 33% along using width
var mc2Width:Tween = new Tween (mc_2, “_width”, Elastic.easeOut, normWidth, normWidth * 2 / 3, 1, true);
var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, mc2x, (mc2x) + (normWidth * -2 / 3), 1, true);
//double in size, no need to move as already in position
var mc4Width:Tween = new Tween (mc_4, “_width”, Elastic.easeOut, normWidth, normWidth * 2, 1, true);
mc_4.gotoAndPlay(“over”);
//trace(“rollOver 4”);
};
mc_4.onRollOut = function ():Void {
//Return to normal width and position
var mc3Move:Tween = new Tween (mc_3, “_width”, Elastic.easeOut, normWidth * 2/3, normWidth, 1, true);
var mc3X:Tween = new Tween (mc_3, “_x”, Elastic.easeOut, (mc3x) + (normWidth * – 3 / 3), mc3x, 1, true);
//Return to normal width and use mc_1 as basis for x
var mc1Width:Tween = new Tween (mc_1, “_width”, Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
//var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, mc_2._x, mc_1._x + (normWidth*2), 1, true);
//Return to normal width and use mc_4 as basis for x
var mc2Width:Tween = new Tween (mc_2, “_width”, Elastic.easeOut, normWidth * 2 / 3, normWidth, 1, true);
var mc2X:Tween = new Tween (mc_2, “_x”, Elastic.easeOut, (mc2x) + (normWidth * -2 / 3), mc2x, 1, true);
//Return to normal width
var mc4Width:Tween = new Tween (mc_4, “_width”, Elastic.easeOut, normWidth * 2, normWidth, 1, true);
mc_4.gotoAndStop(“up”);
//trace(“rollOut 4”);
};
[/cc]

Download

Here is the source file: rolloverResizeEvan.fla for those who want.

I Heart Net Art | net.Art Exhibit

Class exhibition of net art.

ARST3800 Net Art Studio Fall 2005.
Mark Callahan @ Digital Media @ Lamar Dodd School of Art @ The University Of Georgia

Net Art Studio examines the current state of artistic practice on the Internet and facilitates the production of new works for networked audiences. The course consists of concurrent research and studio components, joined by critical theory.
The research component, achieved by prepared lectures, readings, and directed group research, surveys the cultural and technological underpinnings of contemporary net art. Key areas include historical discourse (media studies, pre-history of the computer, counter-culture movements), significant works online (independent, collective, curated), and practical technical structure (hardware, software, networks).
The studio component focuses on the creation of prototypes that lead up to a final project that exists on the internet and can be submitted to online ‘galleries’ and new media festivals. Student projects are discussed in group critiques within the context of individual artistic development and contemporary net.art. The studio component will be supplemented as necessary by remedial demonstrations, problem-solving assignments, and individual critique.

View the archive of the exhibit

I Heart Net Art
[kml_flashembed publishmethod=”dynamic” fversion=”9.0.0″ movie=”http://www.circlecube.com/portfolio/newmedia/art/iheart2.swf” width=”550″ height=”300″ targetclass=”flashmovie”]

Get Adobe Flash player

[/kml_flashembed]

Make a Face, by Evan Mullins
9 pieces in the exhibit in which I play with interactivity, randomness, artificial intelligence, and typography/typefaces.

View the works in the exhibit I’ve posted on the blog:
Make a Face: Single, Grid, Interactive Grid, Crowd.
Hungry
Dog Trainer
Typeface: 1, 2, 3.

The whole exhibit (beware of broken links):

balloon Burn the House Down Expansion Squad fryman gerrysattele.com gooooooooooooooooooooooooooooooooooooooooooooooooooooogle.com handsomerobot Tony Smith I.S.P. jaredoldham.com kudzoomedia.com Brian Parsons Make a Face Evan Mullins Project(n.) Project(v.)

Synesthesia | Installation- converting sound to shape and color

synesthesia
1. A condition in which one type of stimulation evokes the sensation of another, as when the hearing of a sound produces the visualization of a color.

Installation. May 2005
I had a microphone feed into the computer and audio from the room changed the display. I displayed a circle related to the voice of the room (pitch relates to size, and volume relates to color). As the viewer/participant speaks or sings or yells they see their voice transformed into colorful movements of varying size. The louder the sound- the colors of these forms brightened. In the background I had a sweeping cascade of colored lines. These would take control if there was no noise in the space.
I plan on making the display available online using personal mics from viewers computers to animate it. Ideally I would want multiple users to be able to log on and effect the animation collectively. Each input will generate shapes.

Here is a captured video feed.
[kml_flashembed publishmethod=”dynamic” fversion=”9.0.0″ movie=”https://circlecube.com/circlecube/wp-content/uploads/sites/10/2008/02/synaesthesia.swf” width=”550″ height=”550″ targetclass=”flashmovie”]

Get Adobe Flash player

[/kml_flashembed]

Circle Cube

Circle cube graphic pushing colors. Thinking of the design as shapes in a stained glass window.

circle cube mixed up

ARST4810 CAD Fab class exhibition.
My Shattered Little World
Slide, Circle cube

Published in the Flagpole, April 4th 2007:
Rhinoceros Makes Art: Students in Michael Oliveri’s Computer Aided Design and Fabrication class at UGA are exhibiting their work in the Thomas Street Gallery. Using the computer program Rhinoceros, the students have created a diverse set of images.J.B. Courson ‘s “Alpha Hab and Worker Drones” could be plans for the set of a Star Wars movie. Caroline Covington’s “Closure” re-invents the kamikaze bomb, with essential accompanying text. Diana Gurley’s circular imagery hovers on the page like hot-air balloons. Matthew McDonald’s “Lupa Ad Nauseam,” as the Latin title states, is an image of a wolf vomiting. The drawing of the wolf appears to be taken from a realistically executed etching, while the vomit is discretely portrayed as a splatter of color. Edward Whelan’s abstract geometric piece looks back to the Italian Futurists, with a fresh new design. Evan Mullins and Louis Grabowski have both created images of realistic-looking objects of play. Works by Andy Anzardo, Alex Castellanos, Jason Maddox, Chris Merz, Winston Parker and John Powers are also included in the show, which runs through Apr. 5, so hurry! The Thomas Street Gallery is located in UGA’s Sculpture Annex just off Broad Street.

Eureka!

Video Art piece, I tried to capture that brief moment your mind unclouds and becomes clear. When you are confused or unclear and that instant it all comes together. The music is the Hallelujah chorus played at about quarter speed. It is oil and water in container separating one from another.