Link: Responsive Images: How they Almost Worked and What We Need

Mat discusses the options for getting responsive images along with responsive designs. We can use various means (server-side, client-side, mobile-first, html5 data attributes, cookies…), but none are fully satisfactory, especially with new browsers prefetching images before cookies can be set or html is even fully read and parsed. He states that bandwidth sniffing is…

a lot like setting something on fire to see exactly how flammable it is

Great analogy, since the only real way to know a bandwidth speed is to download something and time it… so we can’t effectively rely on that for determining which image file to deliver. A proposal for a new html element to handle multiple image source files, much like the new video and audio elements:

<picture>
<source src="high-res.jpg" media="min-width: 800px" />
<source src="mobile.jpg" />
<!-- Fallback content: -->
<img src="mobile.jpg" />
</picture>

via A List Apart: Articles: Responsive Images: How they Almost Worked and What We Need.

Speaker at WordCamp Atlanta 2012

I’m proud to announce that I’ve been asked to speak at WordCamp Atlanta this year! WordCamp will be held this weekend and hosted at SCAD Atlanta! My session is titled: From PSD to WordPress Theme: Under the skin. Obviously, I’ll be focusing on themes. We’ll look at what they are, what they can do, how to make one and we’ll also go through the process of creating a theme in my presentation. I know that’s a lot, but I’ll do my best to get it all covered in my time. I’m really excited since this is my first speaking gig at a conference (and also a bit nervous). I’ll be sure to post my presentation slides here as well as submit them to the wordcamp site. I even hear they are attempting to record all sessions to post on wordpress.tv, so I may have a post with that too. Here’s the official session description:

We’ll cover how to get from photoshop to WordPress. There are many different roads to a theme. We’ll go over a few possibilities and then cover getting from a design in photoshop to an actual WordPress child theme while trying not to reinvent the wheel.

Are there any questions you want covered in the presentation? Ask quick and I’ll do my best to work them in!

UPDATE: Here are my slides for the presentation: WordCamp Presentation Slides: From Photoshop PSD to WordPress Theme!

Link: HTML5 multiply filter with canvas | Alberto Gasparin

Here’s a great little script I found useful today as I was working on having dynamic effects applied to javascript via canvas.

“The canvas element provides scripts with a resolution-dependent bitmap canvas, which can be used for rendering graphs, game graphics, or other visual images on the fly.”

Thanks to the canvas APIs I was able to get the color values of each pixel of the image and transform them applying the multiply formula, which simply is:

MultiplyColor = [255, 105, 0];
function multiply(topValue, bottomValue){
return topValue * bottomValue / 255;
}

via HTML5 multiply filter with canvas via Alberto Gasparin.

Link: CSSrefresh – automatically refresh CSS files

A great css developer helper script from Fred.

CSSrefresh is a small, unobstructive javascript file that monitors the CSS-files included in your webpage. As soon as you save a CSS-file, the changes are directly implemented, without having to refresh your browser.

When you’re coding a website, nothing can be more frustrating than having to switch from the texteditor to the browser over and over again, just for small changes to occur. With CSSrefresh installed, all the included stylesheets are automatically refreshed directly after you save them.

CSSrefresh – automatically refresh CSS files.

Link: My websites will only support the latest browser versions | Opinion | .net magazine

Here’s a great read about the “one version manifesto”, which states that the web is versionless and we should only be building for the latest browsers. Originally stated by Aral:

“#oneversion #manifesto My websites will only support the latest versions of browsers. It’s the browser makers’ duty to get users to upgrade.”

My websites will only support the latest browser versions | Opinion | .net magazine.

An Introduction To Object Oriented CSS (OOCSS) – Smashing Coding

Almost every element on a styled Web page has different visual features (i.e. “skins”) that are repeated in different contexts. Think of a website’s branding — the colors, subtle uses of gradients, or visible borders. On the other hand, other generally invisible features (i.e. “structure”) are likewise repeated.

When these different features are abstracted into class-based modules, they become reusable and can be applied to any element and have the same basic result. Let’s compare some before and after code so you can see what I’m talking about.

via An Introduction To Object Oriented CSS (OOCSS) – Smashing Coding.

Snow via Javascript & Canvas – Tis the Season

After playing with the settings in my experiments I found a few settings I liked and wanted to develop further. The first was snow! An added bonus I was able to work on a project just for the holidays and used much of this code in it! I looked around the web and saw a couple interesting examples of snow, but nothing that stood out to me. I used couple images and pulled them into the canvas in place of the dot (choosing one of 3 flake graphics), and learned how to apply a rotation to that graphic from somewhere online (I think stackoverflow, but now I can’t find it again to link it. The physics settings are hardcoded now and the update function doesn’t check the dot y position against the top of the page, since the snow should all be moving down with the gravity, it could be moved up with it’s floating, but I just wanted it to come down on it’s own. Then to get the rotation we need to save the context state, more to the flake center, rotate it and then move back to the canvas origin, draw the image and restore context. This process sounded complicated and took a bit to get things in the right order and the whole time I was scared it would be too processor intense for a good amount of snowflakes, it seems to do just fine! interactive physics animations via javascript & canvas | snow application example: check it out!

[cc lang=”javascript”]
$(function () {
var canvas, context, width, height, x, y, radius = 25, clickX, clickY, drag = false;
var total_dots = 150;
var fps = 24;

canvas = $(“#canvas”)[0];
context = canvas.getContext(“2d”);
var dots = new Array();
var drag_i = -1;
var gravity = .05;
var friction = .98;
var bounce = -.96;
var wrap = true;
var float = true;

var imgs = new Array();
var img1 = new Image();
var img2 = new Image();
var img3 = new Image();
img1.src = “snowflake_1.png”;
img2.src = “snowflake_2.png”;
img3.src = “snowflake_3.png”;
imgs[0] = img1;
imgs[1] = img2;
imgs[2] = img3;
var this_dot = {};
for (var i=0; i < total_dots; i++){ createDot(); } function createDot(x, y, r, vx, vy){ var this_dot = { x: typeof(x) != 'undefined' ? x : Math.random()*canvas.width, y: typeof(y) != 'undefined' ? y : Math.random()*-canvas.height, radius: typeof(r) != 'undefined' ? r : 25, scale: Math.floor(10 + (1+50-10)*Math.random()), vx: typeof(vx) != 'undefined' ? vx : Math.random()*3-1, vy: typeof(vy) != 'undefined' ? vy : Math.random()*3, //this will pick a digit 1, 2 or 3 and set it as the src value, this could also be a Math.floor(Math.random()*3)+1 to really be random src: (dots.length % 3) + 1, r: 0, vr: 0 }; dots.push(this_dot); } draw(); $("#canvas").mousedown(function (event) { createDot(event.pageX - this.offsetLeft-25, event.pageY - this.offsetTop-25); }); $("#canvas").mouseup(function (event) { drag = false; drag_i = -1; }); function update(){ for (var i=0; i < dots.length; i++){ if (drag_i != i){ var this_dot = dots[i]; if (float){ this_dot.vx += Math.random() - .5; this_dot.vy += Math.random() - .5; this_dot.vr += Math.random()*.01 - .005; } this_dot.vx *= friction; this_dot.vy = this_dot.vy * friction + gravity; this_dot.x += this_dot.vx; this_dot.y += this_dot.vy; this_dot.r += this_dot.vr; if (this_dot.x > canvas.width + this_dot.radius){
this_dot.x -= canvas.width + this_dot.radius*2;
this_dot.vr = 0;
}
else if(this_dot.x < 0 - this_dot.radius){ this_dot.x += canvas.width + this_dot.radius*2; this_dot.vr = 0; } if (this_dot.y > canvas.height + this_dot.radius){
this_dot.y -= canvas.height + this_dot.radius*2;
this_dot.vr = 0;
}

}
}
}
function draw() {
context.clearRect(0, 0, canvas.width, canvas.height);
for (var i=0; i < dots.length; i++){ var src = img1; if (dots[i].src == 1){ } else if (dots[i].src == 2){ src = img2; } else { src = img3; } context.save(); context.translate(dots[i].x+dots[i].scale/2, dots[i].y+dots[i].scale/2); context.rotate(dots[i].r); context.translate(-dots[i].x-dots[i].scale/2, -dots[i].y-dots[i].scale/2); context.drawImage(src, dots[i].x, dots[i].y, dots[i].scale, dots[i].scale); context.restore(); } } setInterval(function() { update(); draw(); }, 1000/fps); }); [/cc]Follow the whole Interactive Physics Animations via Javascript & Canvas series.