Site design to list all outdoor regulations for each state/province.
Totally new website with better branding, catalog and calls to action – much more user friendly interactions. New site includes dynamic elements and a CMS for easy updates.
Totally custom built flash video player with sharing features built-in and very simple UI. Using multiple playlists and h264 video.
Website design integrating CMS and many interactive elements and video throughout the whole site.
Interactive beverage selector web app for service providers and restaurants.
The Scrutinizer is a web browser, based upon the Adobe AIR toolkit and the WebKit browser, that offers a simulation of the human visual system. Specifically, it illustrates the distinction between foveal and peripheral vision in visual acuity and color perception. Using this simulation, you can get a better idea of how users interact with your site design. It’s also a tool for observing users interacting with your pages.
I was responsible for the UI design and implementation as well as some feature developments such as the bookmarking and animated load bar.
Custom video player built to handle play lists as well as affiliate cookies. I programmed all the interactivity and video component.
Interactive logo, splash page for Mazamedia.
I developed this game for my Digital Media Thesis. I wanted to do a project that was interactive, and enjoying flash I decided to create it in the form of a game. The project called ‘iKill’ is Installation Game Art, and is also available online. It explores multiple these, such as man in nature, globalization, fast food, economics, etc. The game was part of an installation for the Digital Media Exit show of Spring 2007. I kept progress of the game online at my digital media exit blog with incremental demo versions of the project. The installation had a fully interactive game and used game controller to play. In the game you play the generic man and work through the work week. Your job is to pick fruit as it grows on the trees. You receive your wages according to your harvest and at the end of the day you “cash out” and earn your happiness (how else but with Happy Meals). You do encounter obstacles and must kill the bugs before they deprive you of your happy harvest! It is pretty simple critique on a culture that equates unhealthy food to happiness without regard to the environment, and equates a mindless 40 hour work week and competitive salary to a full life. For more details and photos of the installation where you could play with actual game controllers visit the development blog at http://digmeexit.blogspot.com.
Long story short: you pick fruit, sell it, and buy happy meals. See if you can reach the top scores!