Interactive Physics Animations Javascript Canvas 05

Now we’ll apply this object oriented programming to each dot and give them all random placement. interactive physics animations via javascript & canvas | 05.

[cc lang=”javascript”]
$(function () {
var canvas, context, width, height, x, y, radius = 25, clickX, clickY, drag = false;

canvas = $(“#canvas”)[0];
context = canvas.getContext(“2d”);
var dots = new Array();

var this_dot = {};
for (var i=0; i < 5; i++){ var this_dot = { x: Math.random()*canvas.width, y: Math.random()*canvas.height, width:canvas.width, height: canvas.height, radius:25}; dots.push(this_dot); } draw(); $("#canvas").mousedown(function (event) { var dx, dy, dist; dx = event.pageX - this.offsetLeft - this_dot.x; dy = event.pageY - this.offsetTop - this_dot.y; dist = Math.sqrt(dx * dx + dy * dy); if(dist < radius) { drag = true; clickX = dx; clickY = dy; } else { drag = false; } }); $("#canvas").mouseup(function (event) { drag = false; }); $("#canvas").mousemove(function (event) { if(drag) { this_dot.x = event.pageX - this.offsetLeft - clickX; this_dot.y = event.pageY - this.offsetTop - clickY; draw(); } }); function draw() { context.clearRect(0, 0, canvas.width, canvas.height); for (var i=0; i < dots.length; i++){ context.beginPath(); context.arc(dots[i].x, dots[i].y, dots[i].radius, 0, Math.PI * 2, false); context.fill(); context.closePath(); } } }); [/cc]Follow the whole Interactive Physics Animations via Javascript & Canvas series.