
Here are my slides for my WordCamp Atlanta presentation, From PSD to WordPress Theme: Under the skin: PSD to WP on Prezi

I’m proud to announce that I’ve been asked to speak at WordCamp Atlanta this year! WordCamp will be held this weekend and hosted at SCAD Atlanta! My session is titled: From PSD to WordPress Theme: Under the skin. Obviously, I’ll be focusing on themes. We’ll look at what they are, what they can do, how [...]

A great css developer helper script from Fred. CSSrefresh is a small, unobstructive javascript file that monitors the CSS-files included in your webpage. As soon as you save a CSS-file, the changes are directly implemented, without having to refresh your browser. When you’re coding a website, nothing can be more frustrating than having to switch [...]

Almost every element on a styled Web page has different visual features (i.e. “skins”) that are repeated in different contexts. Think of a website’s branding — the colors, subtle uses of gradients, or visible borders. On the other hand, other generally invisible features (i.e. “structure”) are likewise repeated. When these different features are abstracted into [...]

After playing with the settings in my experiments I found a few settings I liked and wanted to develop further. The first was snow! An added bonus I was able to work on a project just for the holidays and used much of this code in it! I looked around the web and saw a [...]

I’m really enjoying giving a control panel of sorts to the end user and letting them control the physics rules of their canvas. Let’s add more motion to it by applying a jitter to the velocity of each dot. This is similar to earlier, when we first started animating by applying a random number to [...]

I always want to give the end user (at least some) control of how they view and interact with data. Earlier we gave users control over gravity. Here let’s give them control over the canvas edges. Rather than having our dots bounce on the edges of the canvas, lets have them wrap across to the [...]

Earlier we worked on making all the dots draggable, but what’s better than simply dragging dots? Let’s set up a way to throw the dots! Now as we drag it we record the positions and use that to calculate a new velocity. Then when a dot is dropped, it will have a trajectory to follow [...]

Here is an update to allow the end user to create more dots. A good way to do that is to just let users click on the canvas, and if they click a dot, drag it, if they don’t click a dot, create a new dot at the point of click. I moved the dot [...]

Now that we have gravity we’re really seeing some natural looking movement. Yet, it’s still missing something. In the real world we have friction or drag (or even air resistance) on everything. Without this friction it’s like these balls are moving in space. Even when they bounce on the walls they don’t loose any velocity, [...]
Evan Mullins