Tag Archives: javascript

Interactive Physics Animations Javascript Canvas 12

canvas12

Adding gravity! Here we’ve adjusting the y velocity in every frame with the force of gravity. It’s fun to play with options and see how they are affecting the animation and the physics, so I’ve also got a checkbox that will toggle gravity to either a vlaue of 2 or 0. interactive physics animations via [...]

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Interactive Physics Animations Javascript Canvas 11

canvas11

Well, the last iteration was fun, but the animation went so quick. Now we’re going to do something to contain these dots in our canvas. Let’s have them bounce off the edges of the canvas. We’ll multiply the velocity by a bounce variable. This will reverse the direction the dot is going. We’ll have a [...]

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Interactive Physics Animations Javascript Canvas 10

canvas10

Now that we have our framework for animation we can make things a bit more fluid. Let’s use a velocity to update the positions or coordinates of each dot rather than just throwing random numbers at them. We can then adjust the velocity or rate of movement and it will be a much more natural [...]

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Interactive Physics Animations Javascript Canvas 09

canvas09

Here’s a quick and easy update. I tend to think of frames in animation and rarely do I think of milliseconds. I’m going to make a var called fps and it will be used to calculate our animation rate. interactive physics animations via javascript & canvas | 09. $(function () {     var canvas, [...]

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Link: Close Pixelate · David DeSandro

I saw this script back when David put it out there and was very impressed, but totally forgot where I’d seen it. Working lots with canvas and imageData recently and have been trying to remember where I’d seen this awesome experiment using it, I wanted to shout it. And now he’s linking to Ben Keens [...]

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Interactive Physics Animations Javascript Canvas 08

canvas08

Thus far, we’ve been doing lot of setup and it hasn’t been very visually exciting. Now we start the fun stuff! Adding motion! Before we just has a draw function, but now we’ll add a function that will control the animations and we’ll also need a way to execute code repeatedly over a period of [...]

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Interactive Physics Animations Javascript Canvas 7b

canvas07b

Here’s an interesting rendering I found when I was playing with drawing multiple dots. interactive physics animations via javascript & canvas | 07 B. $(function () {     var canvas, context, width, height, x, y, radius = 25, clickX, clickY, drag = false;     var total_dots = 25;           [...]

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Interactive Physics Animations Javascript Canvas 07

canvas07

This step we’ll add a variable to hold the total number of dots we want to create and use it in our for loop that creates the dots. We’ll also give the dots a little more randomness by varying the size with a radius value. interactive physics animations via javascript & canvas | 07. $(function [...]

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Interactive Physics Animations Javascript Canvas 06

canvas06

Here we’re going to get more into the interactive programming on these dots. We started with one dot that was draggable. This update applies a drag/drop code to each dot object with some logic to keep track of which dot is being dragged. This is quite a bit different than accomplishing the same thing in [...]

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Interactive Physics Animations Javascript Canvas 05

canvas05

Now we’ll apply this object oriented programming to each dot and give them all random placement. interactive physics animations via javascript & canvas | 05. $(function () {     var canvas, context, width, height, x, y, radius = 25, clickX, clickY, drag = false;             canvas = $("#canvas")[0];   [...]

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  • Recent Comments

    Bruce Brownlee

    Bruce Brownlee

    Ah IE6. I'd have 2 more years of sleep without IE6. Margin doubling, no properties,...
    versaena

    versaena

    how to give color at runtime…… thank you
    Mobile Websites

    Mobile Websites

    I disagree, mobile websites are the future – desktop websites and mobile websites...
    Matt Fasick

    Matt Fasick

    That's cool. I like the ripple effect as well.
    Nico

    Nico

    hi! really great job guy! very impressive.. just a question… do u have a solution to do a refresh...
    Evan Mullins

    Evan Mullins

    Agreed! I've just seen some people get pretty heated about separating all functionality...